Journal Article10.1016/J.SYSARC.2012.06.001
An efficient model-based methodology for developing device-independent mobile applications
TL;DR: A novel methodology based on a declarative and device-independent approach for developing event-driven mobile applications, called MODIF, which relies on an abstract mobile device based on the user interface markup language, and a uniform set of client-side APIs based on an interface object model.
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About: This article is published in Journal of Systems Architecture. The article was published on 01 Sep 2012. The article focuses on the topics: Content adaptation & User interface design.
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Citations
A product-line model-driven engineering approach for generating feature-based mobile applications
TL;DR: The paper proposes a novel application of product-line model-driven engineering to mobile application development and addresses the key challenges of feature-based native mobile application variants for multiple platforms and develops a tool MOPPET that automates the proposed approach.
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A Model-Driven Approach to Generate Mobile Applications for Multiple Platforms
Muhammad Usman,Muhammad Zohaib Iqbal,Muhammad Uzair Khan +2 more
- 01 Dec 2014
TL;DR: This paper proposes a model-driven approach to generate mobile applications for multiple platforms that uses Action Language for Foundational Subset of UML (ALF) to specify actions in the state machines, and allows the modeler to automatically generate business logic code for several platforms.
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A systematic review on multi-device inclusive environments
Ig Ibert Bittencourt,Maria Cecília Calani Baranauskas,Roberto Pereira,Diego Dermeval,Seiji Isotani,Patrícia Augustin Jaques +5 more
TL;DR: An urgent need for the recognition of accessibility as an important non-functional requirement and a need for taking into account the social conditions of users, such as illiteracy and people living in underserved communities are found.
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A holistic approach for cross-platform software development.
TL;DR: In this paper, the authors present an approach that takes advantage of existing solutions and have support for extending and including new platforms, and distributing functionality across devices, based on a general-purpose language that raises the abstraction level in order to keep the software free from platform details.
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Extracting technical domain knowledge to improve software architecture
Scott Barnett
- 01 Jan 2018
TL;DR: The concept of the technical domain is proposed to capture the implementation concerns of a specific domain as well as viable solutions known as domain tactics to capture architectural knowledge that can benefit novice developers and a toolchain that can be used in the development of commercial apps.
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References
Past, present, and future of user interface software tools
TL;DR: This article considers cases of both success and failure in past user interface tools, and extracts a set of themes which can serve as lessons for future work.
•Book
A Pattern Approach to Interaction Design
Jan Borchers
- 16 May 2001
TL;DR: In this paper, a formal, domain-independent definition of design patterns allows for computer support without sacrificing readability, and pattern use is integrated into the usability engineering life cycle, which is then used to inform follow-up projects and support HCI education.
A pattern approach to interaction design.
Jan Borchers
- 01 Jan 2000
TL;DR: In this paper, a formal, domain-independent definition of design patterns allows for computer support without sacrificing readability, and pattern use is integrated into the usability engineering life cycle, which is then used to inform follow-up projects and support HCI education.
680
SUPPLE: automatically generating user interfaces
Krzysztof Z. Gajos,Daniel S. Weld +1 more
- 13 Jan 2004
TL;DR: This paper proposes a novel solution based on treating interface adaptation as an optimization problem that minimizes the estimated effort for the user's expected interface actions.
Past, Present and Future of User Interface Software Tools
Brad A. Myers
- 01 Jul 2000
TL;DR: This is an excerpt of a much longer work: Brad Myers, Scott E. Hudson, and Randy Pausch, “Past, Present and Future of User Interface Software.”
520
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