Proceedings Article10.1145/74333.74360
Algorithms for solid noise synthesis
John P. Lewis
- 01 Jul 1989
- Vol. 23, Iss: 3, pp 263-270
229
TL;DR: The paper attempts to present the rationale for the selection of these particular algorithms, which have advantages of efficiency, improved control over the noise power spectrum, and the absence of artifacts.
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Abstract: A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, and the animation of natural phenomena.Existing solid noise synthesis algorithms are surveyed and two new algorithms are presented. The first uses Wiener interpolation to interpolate random values on a discrete lattice. The second is an efficient sparse convolution algorithm. Both algorithms are developed for model-directed synthesis, in which sampling and construction of the noise occur only at points where the noise value is required, rather than over a regularly sampled region of space. The paper attempts to present the rationale for the selection of these particular algorithms.The new algorithms have advantages of efficiency, improved control over the noise power spectrum, and the absence of artifacts. The convolution algorithm additionally allows quality to be traded for efficiency without introducing obvious deterministic effects. The algorithms are particularly suitable for applications where high-quality solid noises are required. Several sample applications in stochastic modeling and solid texturing are shown.
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Citations
A morphable model for the synthesis of 3D faces
Volker Blanz,Thomas Vetter +1 more
- 01 Jul 1999
TL;DR: A new technique for modeling textured 3D faces by transforming the shape and texture of the examples into a vector space representation, which regulates the naturalness of modeled faces avoiding faces with an “unlikely” appearance.
•Proceedings Article
A morphable model for the synthesis of 3D faces
Matthew Turk
- 01 Jan 1999
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Reflectance and texture of real-world surfaces
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TL;DR: This paper describes a method for synthesizing images that match the texture appearance of a given digitized sample, based on a model of human texture perception, and has potential to be a practically useful tool for graphics applications.
Pyramid-based texture analysis/synthesis
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- 23 Oct 1995
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687
References
Handbook of Mathematical Functions With Formulas, Graphs and Mathematical Tables (National Bureau of Standards Applied Mathematics Series No. 55)
TL;DR: The handbook of mathematical functions with formulas graphs and mathematical tables national bureau of standards applied mathematics series 55 that the authors provide for you will be ultimate to give preference.
•Book
Handbook of mathematical functions : with formulas, graphs, and mathematical tables
Milton Abramowitz,Irene A. Stegun +1 more
- 01 Jan 1970
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Probability, random variables and stochastic processes
Athanasios Papoulis
- 01 Jan 1965
TL;DR: This chapter discusses the concept of a Random Variable, the meaning of Probability, and the axioms of probability in terms of Markov Chains and Queueing Theory.
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