Open AccessBook
Algorithms for Parallel Polygon Rendering
Theoharis Theoharis
- 12 Jul 1989
23
TL;DR: This paper presents a parallel incremental rendering method for polygon rendering on a dual-paradigm parallel processor that combines precomputed surface patches and control parallel versus data parallel polygon clipping.
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Abstract: 1 Introduction.- 2 Graphics on general purpose parallel architectures.- 3 A parallel incremental rendering method.- 4 Parallel polygon rendering with precomputed surface patches.- 5 Parallel polygon rendering on a dual-paradigm parallel processor.- 6 Control parallel versus data parallel polygon clipping.- 7 Conclusion.
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Computer graphics and geometric modeling
David Salomon
- 01 Jan 1999
TL;DR: With its numerous illustrative examples and (solved) exercises, the book makes a splendid text for a two-semester course in computer graphics for advanced undergraduate or graduate students.
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Applications and challenges
Sankaranarayanan Seetharaman,Sravya Tekumalla,Manoj Gupta +2 more
- 01 Nov 2020
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Parallel rendering
Thomas W. Crockett
- 01 Apr 1995
TL;DR: This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems, and examines the different types of parallelism and how they can be applied in rendering applications.
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Visual Supercomputing: Technologies, Applications and Challenges
Ken Brodlie,John M. Brooke,Min Chen,David Chisnall,Ade J. Fewings,Chris J. Hughes,Nigel W. John,Mark W. Jones,M Riding,N Roard +9 more
- 01 Jun 2005
TL;DR: This survey paper makes use of the term ‘visual supercomputing’ to encapsulate a subject domain concerning the infrastructural technology for visualization, and identifies the state‐of‐the‐art technologies that have prepared us for building such an infrastructure.
A MIMD rendering algorithm for distributed memory architectures
Thomas W. Crockett,Tobias Orloff +1 more
- 01 Nov 1993
TL;DR: A parallel rendering algorithm targeted to MIMD distributed-memory message-passing architectures that exploits both object-level and image level parallelism and Scalability to large numbers of processors is found to be limited primarily by communication overheads.
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