Proceedings Article10.1109/CW.2005.13
Agent models for dynamic 3D virtual worlds
Mary Lou Maher,Kathryn E. Merrick +1 more
- 23 Nov 2005
- pp 27-34
TL;DR: A schema for characterising the implementation and behavioural complexity of agent models for dynamic virtual environments is introduced and this schema is applied to the agent models studied to reveal their advantages and disadvantages and identify directions for future work.
read more
Abstract: Agents are systems capable of perceiving their environment through sensors, reasoning about their sensory input using some characteristic reasoning process and acting in their environment using effectors. When one or more agents control the objects that comprise a 3D virtual world, the result is a dynamic, adaptive environment that changes in response to users' actions. We have experimented with three different agent models for this purpose: a swarm model, a cognitive model and a motivated agent model. Each of these models differs in the complexity of its implementation and can thus be used to produce dynamic virtual environments of differing behavioural complexity. This paper introduces a schema for characterising the implementation and behavioural complexity of agent models for dynamic virtual environments. We apply this schema to the agent models we have studied to reveal their advantages and disadvantages and identify directions for future work
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
•Journal Article
Building interactive modeling for construction education in virtual worlds
TL;DR: The concept of Building interactive Modeling (BiM) is presented which complements the capabilities of BIM with social interaction to enhance collaborative information and knowledge sharing and role-playing scenarios developed in Second Life demonstrate specific opportunities of BiM.
Should Planners Start Playing Computer Games? Arguments from SimCity and Second Life
TL;DR: This paper will critically analyse two computer games: SimCity, which is a classic strategy game, and Second Life, an increasingly popular social virtual world, and make a number of suggestions as to how these games could be upgraded into planning simulation models.
62
Earthquake Hazard Mitigation: New Directions and Opportunities
Richard M. Allen
- 01 Jan 2007
TL;DR: In this article, the authors explore global seismic hazard, risk, and effective mitigation strategies to reduce the impact of earthquakes on our society, including earthquake resistant buildings, earthquake-resistant buildings, and earthquake warning systems.
31
•Journal Article
Integration of E-Learning 2.0 with Web 2.0
TL;DR: A review of studies that have examined the integration of Web 2.0 tools into E-Learning 1.0 within built environment educational programs is undertaken, and five core themes can be derived.
Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds
Kathryn E. Merrick
- 01 Mar 2008
TL;DR: An empirical evaluation of characters in simulated game scenarios shows that characters motivated by the search for competence are more adaptable in dynamic environments than those motivated by interest and novelty alone.
References
Intelligent Agents: Theory and Practice
TL;DR: Agent theory is concerned with the question of what an agent is, and the use of mathematical formalisms for representing and reasoning about the properties of agents as discussed by the authors ; agent architectures can be thought of as software engineering models of agents; and agent languages are software systems for programming and experimenting with agents.
•Journal Article
Intelligent Agents: Theory and Practice
TL;DR: The aim in this paper is to point the reader at what they perceive to be the most important theoretical and practical issues associated with the design and construction of intelligent agents.
4.3K
When are robots intelligent autonomous agents
TL;DR: A biologically inspired definition of intelligent autonomous agents is explored, related to whether behavior of a system contributes to its self-maintenance, when it is capable to create and use representations.
143
Agent Models of 3D Virtual Worlds
Maher, Mary Lou and Gero, John S.
- 01 Jan 2002
TL;DR: This work presents an agent model of virtual worlds in which objects in the world have agency, that is, the objects can sense their environment, reason about their goals, and make changes to the environment.
Related Papers (5)
T. Steel,Dane Kuiper,Rym Z. Wenkstern +2 more
- 07 Mar 2010
Liming Chen,Kamal Bechkoum,G.J. Clapworthy +2 more
- 28 May 2001
F. Luengo,Andrés Iglesias +1 more
- 02 Jun 2003
Milind Tambe,Paul S. Rosenbloom +1 more
- 19 Aug 1995