Open AccessBook
About Face 3: The Essentials of Interaction Design
Alan Cooper,Robert Reimann,David Cronin,Christopher Noessel +3 more
- 25 Aug 1995
2K
TL;DR: This significantly revised and expanded edition of the book, Robert Reimann and I have rewritten and reorganized every page and added new chapters on visual design, as well as interaction design issues for embedded systems and the Web.
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Abstract: The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Editionis the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Faceis the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Editioncontinues to lead the way with ideas and methods relevant to today's design practitioners and developers. Updated information includes: Contemporary interface, interaction, and product design methods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-date examples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Faceto be a comprehensive, essential resource.
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Citations
Human-Computer Interaction
Brad Blumenthal,Juri Gornostaev,Claus Unger +2 more
- 01 Jan 1993
TL;DR: The "document-driven activity" approach to modelling and designing office automation systems and the Wizard of Oz technique to the study of multimodal systems are applied.
1.6K
•Posted Content
On the Opportunities and Risks of Foundation Models.
Rishi Bommasani,Drew A. Hudson,Ehsan Adeli,Russ B. Altman,Simran Arora,Sydney von Arx,Michael S. Bernstein,Jeannette Bohg,Antoine Bosselut,Emma Brunskill,Erik Brynjolfsson,Shyamal Buch,Dallas Card,Rodrigo Castellon,Niladri S. Chatterji,Annie Chen,Kathleen Creel,Jared Davis,Dora Demszky,Chris Donahue,Moussa Doumbouya,Esin Durmus,Stefano Ermon,John Etchemendy,Kawin Ethayarajh,Li Fei-Fei,Chelsea Finn,Trevor Gale,Lauren Gillespie,Karan Goel,Noah D. Goodman,Shelby Grossman,Neel Guha,Tatsunori Hashimoto,Peter Henderson,John Hewitt,Daniel E. Ho,Jenny Hong,Kyle Hsu,Jing Huang,Thomas Icard,Saahil Jain,Dan Jurafsky,Pratyusha Kalluri,Siddharth Karamcheti,Geoff Keeling,Fereshte Khani,Omar Khattab,Pang Wei Koh,Mark Krass,Ranjay Krishna,Rohith Kuditipudi,Ananya Kumar,Faisal Ladhak,Mina Lee,Tony Lee,Jure Leskovec,Isabelle Levent,Xiang Lisa Li,Xuechen Li,Tengyu Ma,Ali Ahmad Malik,Christopher D. Manning,Suvir Mirchandani,Eric Mitchell,Zanele Munyikwa,Suraj Nair,Avanika Narayan,Deepak Narayanan,Ben Newman,Allen Nie,Juan Carlos Niebles,Hamed Nilforoshan,Julian Nyarko,Giray Ogut,Laurel Orr,Isabel Papadimitriou,Joon Sung Park,Chris Piech,Eva Portelance,Christopher Potts,Aditi Raghunathan,Rob Reich,Hongyu Ren,Frieda Rong,Yusuf H. Roohani,Camilo Ruiz,Jack Ryan,Christopher Ré,Dorsa Sadigh,Shiori Sagawa,Keshav Santhanam,Andy Shih,Krishnan Srinivasan,Alex Tamkin,Rohan Taori,Armin W. Thomas,Florian Tramèr,Rose E. Wang,William Yang Wang,Bohan Wu,Jiajun Wu,Yuhuai Wu,Sang Michael Xie,Michihiro Yasunaga,Jiaxuan You,Matei Zaharia,Michael Zhang,Tianyi Zhang,Xikun Zhang,Yuhui Zhang,Lucia Zheng,Kaitlyn Zhou,Percy Liang +113 more
TL;DR: The authors provides a thorough account of the opportunities and risks of foundation models, ranging from their capabilities (e.g., language, vision, robotics, reasoning, human interaction) and technical principles(e. g.g. model architectures, training procedures, data, systems, security, evaluation, theory) to their applications.
1.3K
The state of the art in end-user software engineering
Amy J. Ko,Robin Abraham,Laura Beckwith,Alan F. Blackwell,Margaret Burnett,Martin Erwig,Christopher Scaffidi,Joseph Lawrance,Henry Lieberman,Brad A. Myers,Mary Beth Rosson,Gregg Rothermel,Mary Shaw,Susan Wiedenbeck +13 more
TL;DR: This article summarizes and classifies research on end-user software engineering activities, defining the area of End-User Software Engineering (EUSE) and related terminology, and addresses several crosscutting issues in the design of EUSE tools.
Designing routines: On the folly of designing artifacts, while hoping for patterns of action
TL;DR: It is argued that artifact-centered assumptions about design are not well suited to designing organizational routines, which are generative systems that produce recognizable, repetitive patterns of interdependent actions, carried out by multiple actors.
592
References
Dynamic versus static menus: an exploratory comparison
J. Mitchell,Ben Shneiderman +1 more
TL;DR: Sixty-three subjects completed 24 tasks using a menu driven computer program and eighty-one percent of the subjects preferred working with static menus to working with dynamic menus.
•Book
Interactive System Design
William M. Newman
- 10 May 1995
TL;DR: Newman and Lamming present a comprehensive guide to modern design techniques using proven methods and realistic applications.
•Book
The Icon Book: Visual Symbols for Computer Systems and Documentation
William K. Horton
- 28 Mar 1994
TL;DR: The Icon Book presents strategies and methods for encoding meaning in icons, developing iconic languages and a consistent design style, using color and other design tools, and achieving management goals; offers suggestions for representing complex, "unpicturable" concepts and indicates when not to use icons.
•Book
Usability Engineering
Jakob Nielsen
- 01 Jan 1993
TL;DR: This guide to the methods of usability engineering provides cost-effective methods that will help developers improve their user interfaces immediately and shows you how to avoid the four most frequently listed reasons for delay in software projects.
•Book
Computers as Theatre
Brenda Laurel
- 01 May 1991
TL;DR: This book presents a new theory of human-computer activity that is genuinely transforming and takes the reader through virtual reality and beyond to a new level of human computer interaction that is truly transforming.
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