1. What are the contributions mentioned in the paper "A user-programmable vertex engine" ?
In this paper the authors describe the design, programming interface, and implementation of a very efficient user-programmable vertex engine.. Embedded in the broader fixed function pipeline, their approach preserves parallelism sacrificed by previous approaches.. The programmer is presented with a straightforward programming model, which is supported by transparent multi-threading and bypassing to preserve parallelism and performance.. In the remainder of the paper the authors discuss the motivation behind their design and contrast it with previous work.. The authors present the programming model, the instruction set selection process, and details of the hardware implementation.. Finally, the authors discuss important API design issues encountered when creating an interface to such a device.
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2. What have the authors stated for future works in "A user-programmable vertex engine" ?
Their future work will focus on increased programmability of geometry processing, and programmable fragment processing.
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3. What have the authors contributed in "A user-programmable vertex engine" ?
In this paper the authors describe the design, programming interface, and implementation of a very efficient user-programmable vertex engine.. Embedded in the broader fixed function pipeline, their approach preserves parallelism sacrificed by previous approaches.. The programmer is presented with a straightforward programming model, which is supported by transparent multi-threading and bypassing to preserve parallelism and performance.. In the remainder of the paper the authors discuss the motivation behind their design and contrast it with previous work.. The authors present the programming model, the instruction set selection process, and details of the hardware implementation.. Finally, the authors discuss important API design issues encountered when creating an interface to such a device.
read more
4. What are the future works in "A user-programmable vertex engine" ?
Their future work will focus on increased programmability of geometry processing, and programmable fragment processing.
read more





