Journal Article10.1109/38.250916
A survey of glove-based input
D.J. Sturman,D. Zeltzer +1 more
852
TL;DR: A detailed overview of the field of glove-based input devices can be found in this paper, where the authors provide a basis for understanding the field by describing key hand-tracking technologies and applications using gloves.
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Abstract: Clumsy intermediary devices constrain our interaction with computers and their applications. Glove-based input devices let us apply our manual dexterity to the task. We provide a basis for understanding the field by describing key hand-tracking technologies and applications using glove-based input. The bulk of development in glove-based input has taken place very recently, and not all of it is easily accessible in the literature. We present a cross-section of the field to date. Hand-tracking devices may use the following technologies: position tracking, optical tracking, marker systems, silhouette analysis, magnetic tracking or acoustic tracking. Actual glove technologies on the market include: Sayre glove, MIT LED glove, Digital Data Entry Glove, DataGlove, Dexterous HandMaster, Power Glove, CyberGlove and Space Glove. Various applications of glove technologies include projects into the pursuit of natural interfaces, systems for understanding signed languages, teleoperation and robotic control, computer-based puppetry, and musical performance. >
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Citations
International activities and future perspectives of virtual reality
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TL;DR: An overview about the worldwide virtual reality activities is given and future perspectives are expressed by highlighting industrial virtual reality projects which are regarded as crossing the threshold from being a research prototype to become a fully employed industrial application in the near future.
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Prakhar Jaiswal,Anurag Baburao Bajad,Vishwas Grama Nanjundaswamy,Anoop Verma,Rahul Rai +4 more
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Force-Feedback-Enhanced Navigation for Interactive Visualization of Coronary Vessels
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Synergy-Driven Performance Enhancement of Vision-Based 3D Hand Pose Reconstruction
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TL;DR: This work proposes, for the first time, to improve the performance of a Hand Pose Reconstruction (HPR) technique from RGBD camera data, which is affected by self-occlusions, leveraging upon postural synergy information, i.e., a priori information on how human most commonly use and shape their hands in everyday life tasks.
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