Journal Article10.1109/38.250916
A survey of glove-based input
D.J. Sturman,D. Zeltzer +1 more
852
TL;DR: A detailed overview of the field of glove-based input devices can be found in this paper, where the authors provide a basis for understanding the field by describing key hand-tracking technologies and applications using gloves.
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Abstract: Clumsy intermediary devices constrain our interaction with computers and their applications. Glove-based input devices let us apply our manual dexterity to the task. We provide a basis for understanding the field by describing key hand-tracking technologies and applications using glove-based input. The bulk of development in glove-based input has taken place very recently, and not all of it is easily accessible in the literature. We present a cross-section of the field to date. Hand-tracking devices may use the following technologies: position tracking, optical tracking, marker systems, silhouette analysis, magnetic tracking or acoustic tracking. Actual glove technologies on the market include: Sayre glove, MIT LED glove, Digital Data Entry Glove, DataGlove, Dexterous HandMaster, Power Glove, CyberGlove and Space Glove. Various applications of glove technologies include projects into the pursuit of natural interfaces, systems for understanding signed languages, teleoperation and robotic control, computer-based puppetry, and musical performance. >
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Citations
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Human Computer Interaction Using Hand Gestures
Prashan Premaratne
- 26 Mar 2014
TL;DR: In this article, the state-of-the-art hand gesture recognition approaches and how they evolved from their inception have been discussed and discussed for the past 8 years and how the future might turn out to be using HCI.
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Patent
Seeing with your hand
Liang-Yu Chi,Robert Allen Ryskamp,Luis Ricardo Prada Gomez,Harvey Ho,Sergey Brin +4 more
- 14 Mar 2011
TL;DR: In this article, the authors describe methods and systems for gathering and conveying information, such as with a hand of a user, using a detector to record a series of images of an environment and detecting a predetermined motion by comparing two or more images in the series.
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An Origami Playing Simulator in the Virtual Space
TL;DR: A virtual manipulation system for origami (paper folding) is described, where a piece of paper defined in a computer can be deformed interactively by picking and moving a corner vertex of a paper face on a graphic screen using a mouse.
Analysis of 3D Hand Trajectory Gestures Using Stroke-Based Composite Hidden Markov Models
In-Cheol Kim,Sung-Il Chien +1 more
TL;DR: An efficient method of estimating a variable threshold of reliability for an HMM, which is found to be useful in rejecting unreliable patterns, is proposed.
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CSM-420 A Survey - Human Movement Tracking and Stroke Rehabilitation
H Zhou,Huosheng Hu +1 more
- 08 Dec 2004
TL;DR: This technical report reviews recent progress in human movement tracking systems in general, and patient rehabilitation in particular, and a design specification is proposed for a potential tracking system.
53
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