A Parallel Image Rendering Algorithm and Architecture Based on Ray Tracing and Radiosity Shading
TL;DR: The parallel algorithm/architecture presented in this paper is a linear speed-up accelerator for the rendering of photo realistic scenes in interaction time.
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About: This article is published in Computers & Graphics. The article was published on 01 Mar 1995. and is currently open access. The article focuses on the topics: Rendering (computer graphics) & Parallel algorithm.
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Citations
A parallel hierarchical radiosity algorithm for complex scenes
Chen-Chin Feng,Shi-Nine Yang +1 more
- 20 Oct 1997
TL;DR: This paper presents a general parallel radiosity algorithm for complex scenes based on a hierarchical method primarily designed for a parallel model machine with distributed memory so that it can be realized easily on any set of homogeneous or heterogeneous machines with message passing capability.
49
Scheduling and Data Management for Parallel Ray Tracing
Erik Reinhard
- 01 Oct 1999
TL;DR: This work proposes a hybrid scheduling algorithm which brings tasks and data together according to coherence between rays, which removes the worst hot-spots from the data parallel component and reschedules those as demand driven tasks, thereby evening out the workload.
21
Comparing physical and virtual methods for daylight performance modelling including complex fenestration systems
Anothai Thanachareonkit
- 01 Jan 2008
TL;DR: In this article, a set of comparisons between a real building, a virtual model and a physical model was undertaken to analyze the main sources of error, and the significant factors were considered.
16
Practical Parallel Processing for Realistic Rendering
Timothy A. Davis,Alan Chalmers,Henrik Wann Jensen +2 more
- 01 Jan 2000
TL;DR: A general global illumination method is presented which handles complex geometries using the concept of photon maps and has been parallelized on a network of 31 Silicon Graphics Workstations resulting in a speedup from 20 to 28.
14
Data locality in parallel rendering
Frederik W. Jansen,Erik Reinhard +1 more
- 01 Jan 1998
TL;DR: A review of the different data locality methods and an implementation in the ray tracing program Radiance of local caching of global radiance values, which aims to improve cache coherence and cache access coherence.
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