Proceedings Article10.1145/2676629.2676634
A GIS-based serious game recommender for online physical therapy
Imad Afyouni,Faizan Ur Rehman,Ahmad Qamar,Akhlaq Ahmad,Mohamed Abdur Rahman,Saleh Basalamah +5 more
- 04 Nov 2014
- pp 1-10
10
TL;DR: This paper introduces a novel e-Health framework that leverages GIS-based serious games for people with disabilities and proposes a comprehensive architecture that includes a sensory data manager, a storage layer, an information processing and computational intelligence layer, and a user interface layer.
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Abstract: As human-centered interactive technologies, serious games are getting popularity in a variety of fields such as training simulations, health, national defense, and education. To build the best learning experience when designing a serious game, a system requires the integration of accurate spatio-temporal information. Also, there is an increasing need for intelligent medical technologies, which enable patients to live independently at home. This paper introduces a novel e-Health framework that leverages GIS-based serious games for people with disabilities. This framework consists of a spatial map-browsing environment augmented with our newly introduced multi-sensory Natural User Interface. We propose a comprehensive architecture that includes a sensory data manager, a storage layer, an information processing and computational intelligence layer, and a user interface layer. Detailed mathematical modeling as well as mapping methodology to convert different therapy-based hand-gestures into navigational movements within the serious game environment are also presented. Moreover, an Intelligent Game Recommender has been developed for generating optimized navigational routes based on therapeutic gestures. Motion data is stored in a repository throughout the different sessions for offline replaying and advanced analysis; and different indicators are displayed in a live manner. This framework has been tested with Nokia, Google maps, ESRI map, and other maps whereby a subject can visualize and browse the 2D and 3D map of the world through therapy-based gestures. To the best of our knowledge, this is the first GIS-based game re-commender framework for online physical therapy. The prototype has been deployed to a disability center. The obtained results and feedback from therapists and patients are very encouraging.
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Citations
Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system
TL;DR: The main contributions of this paper focus on defining a recommender system based on different difficulty levels and user skills, which offers the ability to provide the user with a personalized game mode based on his own history and preferences.
91
A therapy-driven gamification framework for hand rehabilitation
Imad Afyouni,Faizan Ur Rehman,Ahmad Qamar,Sohaib Ghani,Syed Osama Hussain,Bilal Sadiq,Mohamed Abdur Rahman,Abdullah Murad,Saleh Basalamah +8 more
TL;DR: An innovative e-health framework that develops adaptive serious games for people with hand disabilities and provides a patient-adaptive environment for the gamification of hand therapies in order to facilitate and encourage rehabilitation issues is introduced.
44
Adaptive Rehabilitation Bots in Serious Games.
TL;DR: “RehaBot” is introduced, a framework for adaptive generation of personalized serious games in the context of remote rehabilitation, using 3D motion tracking and virtual reality environments, and patients found the game-based adaptive solution engaging and effective.
28
Motion-Based Serious Games for Hand Assistive Rehabilitation
Imad Afyouni,Ahmad Qamar,Syed Osama Hussain,Faizan Ur Rehman,Bilal Sadiq,Abdullah Murad +5 more
- 07 Mar 2017
TL;DR: An intelligent game generator is developed, which translates the patient's gestures into navigational movements with therapy-driven goals, while adapting the level of difficulty based on the patient profile and real-time performance.
27
Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome.
Pablo Torres-Carrión,Carina S. González-González,Pedro Toledo-Delgado,Muñoz-Cruz,Rosa Maria Gil-Iranzo,Reyes-Alonso N,Hernández-Morales S +6 more
TL;DR: The proposal relies on stimulating the cognitive visual-motor skills of individuals with Down Syndrome using exercises with a gestural interaction platform based on the KINECT sensor named TANGO:H, the goal being to improve them.
18
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