Journal Article10.1109/MCG.1984.6429335
A generalized object display processor architecture
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TL;DR: The author outlines the major features of an extension to the architecture that will permit the high-speed display and manipulation of multiple, independent, shaded three-dimensional objects represented as a voxel (volume-element) database with gray scale.
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Abstract: The features and organization of a hardware architecture that is designed to facilitate the real-time display and manipulation of a single three-dimensional object on a raster-scan video display are briefly summarized. The author then outlines the major features of an extension to the architecture that will permit the high-speed display and manipulation of multiple, independent, shaded three-dimensional objects represented as a voxel (volume-element) database with gray scale. The objective is to provide many useful capabilities at or near video rates facilitating extensive real-time interaction. The architecture is highly modular, permitting a cost tradeoff to be made to achieve a given level of performance. It also includes a great deal of regularity in its structure, making it directly suitable for VLSI implementation. A key feature is that no computational operations more complex than adds, shifts, and comparisons are required in real time. The display characteristics for each object are controlled by a concise object descriptor table, which contains all of the control parameters required to process that object.
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Citations
Patent
Apparatus and method for volume processing and rendering
Arie E. Kaufman,Ingmar Bitter,Frank Dachille,Kevin Kreeger,Baoquan Chen +4 more
- 26 Feb 2001
TL;DR: In this paper, an apparatus and method for real-time volume processing and universal three-dimensional rendering is presented, which includes a block processor having a circular ray integration pipeline for processing voxel data and ray data.
336
Back-to-Front Display of Voxel Based Objects
TL;DR: This straightforward 3-D display algorithm traverses voxels slice by slice to project each voxel on the screen, no surface detection or z-buffer is needed.
265
Patent
Three dimensional medical image display system
Samuel M. Goldwasser,David A. Talton,R. Anthony Reynolds,Ted Bapty +3 more
- 03 Jun 1985
TL;DR: In this article, a real-time 3D display for medical imaging is presented, which includes a plurality of individual processing elements each having an image memory for storing a mini-image of a portion of the object as viewed from any given direction and a merge control means for generating a combined image of the objects including the depth thereof by selection on a pixel-by-pixel basis from each of the mini-images.
238
Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
Arie E. Kaufman
- 01 Aug 1987
TL;DR: Three-dimensionalscan-conversion algorithms, that scan-convert 3D parametric objects into their discrete voxelmap representation within a Cubic Frame Buffer (CFB), are presented and emply third-order forward difference techniques.
221
3D scan-conversion algorithms for voxel-based graphics
Arie E. Kaufman,Eyal Shimony +1 more
- 01 Jan 1987
TL;DR: In this paper, an assortment of algorithms, termed three-dimensional (3D) scan-conversion algorithms, is presented. And all algorithms are incremental and use only additions, subtractions, tests and simpler operations inside the inner algorithm loops.
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