Proceedings Article10.4108/SIMUTOOLS.2009.5673
A Framework Model for DVEs using SIMUL8
Christos Bouras,Eri Giannaka,Thrasyvoulos Tsiatsos +2 more
- 01 Jan 2009
5
TL;DR: This paper presents a simulation modelling tool for networked servers DVEs that could be used by designers for simulating the performance of their approaches under different scenarios.
read more
Abstract: Distributed Virtual Environment systems simulate the behaviour and activities of a great number of users interacting in a virtual world over a wide area network. The sizes of the virtual worlds and the tremendous number of users that DVEs are called to support require additional bandwidth and computational resources. For handling these growing requirements a lot of work has been done both to the direction of alternative architectural solutions as well as to techniques and algorithms for handling the limitations of these environments. For supporting large-scale DVEs, extended infrastructure is needed in terms of both hardware and software. However, both researchers and application designers do not always have access to such extended infrastructure and the assessment and evaluation of developed techniques becomes extremely difficult. To this direction, this paper presents a simulation modelling tool for networked servers DVEs that could be used by designers for simulating the performance of their approaches under different scenarios.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
A dynamic management scheme for DVEs
TL;DR: This paper presents a dynamic management approach for DVEs driven by the diversity of different applications' characteristics and requirements that exploits the dynamic nature of these systems for selecting and assigning, on an on-demand basis, the resources necessary for the efficient operation of the system.
3
Herramientas en 3D para el modelado de escenarios virtuales basados en logo: Estado del arte
TL;DR: The tried pedagogical focus of LOGO is reviewed, which also offers interesting motivational strategies for children in areas, such as a spatial skills development from their own exploration of virtual worlds.
Performance improvement of Distributed Virtual Environments by exploiting objects’ attributes
TL;DR: Virtual objects’ attributes’ presence and their attributes can assist in the significant reduction in the communication cost along with effective workload distribution among the system’s servers and improve the DVE systems’ performance.
2
Herramientas en 3d para el modelado de escenarios virtuales basados en logo. estado del arte 3d tools for modeling virtual scenarios based on logo. state of the art
Santamaría Granados,Juan Francisco,Mendoza Moreno,Grupo de Investigación +3 more
- 01 Jan 2009
TL;DR: This paper reviewed the tried pedagogical focus of LOGO (Papert, 2003), which also offers interesting motivational strategies for children in areas, such as a spatial skills, and found that children in these areas are more likely to learn spatial skills.
A simulation modelling tool for Distributed Virtual Environments
TL;DR: A simulation modelling tool, called STEADiVE for networked servers Distributed Virtual Environments that could be used by designers for evaluating the performance of their approaches under different scenarios and system settings is presented.
References
Exploiting reality with multicast groups
TL;DR: This article describes the investigation into developing large distributed simulations by logically partitions virtual environments by associating spatial, temporal, and functional classes with network multicast groups and exploiting the actual characteristics of the real-world large scale environments being simulated.
216
Network topologies for scalable multi-user virtual environments
Thomas Funkhouser
- 30 Mar 1996
TL;DR: Experimental results show that the rate of messages processed by server workstations in this system design are less than using previously described approaches.
139
A multi-server architecture for distributed virtual walkthrough
Beatrice Ng,Antonio Si,Rynson W. H. Lau,Frederick W. B. Li +3 more
- 11 Nov 2002
TL;DR: It is illustrated that when the number of users exploring the VE increases, the server will quickly become the bottleneck and this multi-server architecture of CyberWalk is evaluated via a detail simulation model.
138
Improving the performance of distributed virtual environment systems
TL;DR: Evaluation results show that the proposed partitioning method can improve DVE system performance, regardless of both the movement pattern of clients and the initial distribution of clients in the virtual world.
A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems
TL;DR: This paper presents in a unified manner a partitioning approach for providing a latency below a threshold to the maximum number of users as possible in DVE systems and searches the assignment of avatars for the best trade-off among system latency, system throughput, and partitioning efficiency when solving the partitioning problem.