Journal Article10.1108/13527590210425077
A comparison of face‐to‐face and virtual software development teams
250
TL;DR: Results supported the predicted superiority of the face‐to‐face setting over the videoconferencing setting with regard to team productivity and indicated that a communication medium characterized as high in both “media richness” and “social presence” can engender a greater sense of interaction quality.
read more
Abstract: Looks at new communications technologies, such as videoconferencing systems, which have enabled the creation of “virtual organizations” and “virtual teams”. Investigates the hypotheses that both “social presence” and “media richness” associated with a communication medium used to support geographically‐dispersed software development teams, will have a significant impact on team productivity, perceived interaction quality, and group process satisfaction. Results supported the predicted superiority of the face‐to‐face setting over the videoconferencing setting with regard to team productivity. They also indicated that a communication medium characterized as high in both “media richness” and “social presence” can engender a greater sense of interaction quality. There were no significant differences between the face‐to‐face and videoconferencing settings for group process satisfaction.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
Virtual Teams: What Do We Know and Where Do We Go From Here?
TL;DR: An integrative definition is proposed that suggests that all teams may be defined in terms of their extent of virtualness, and avenues for future research are suggested, including methodological and theoretical considerations that are important to advancing understanding of virtual teams.
1.4K
Virtuality, communication, and new product team creativity: a social network perspective
TL;DR: A three-factor model is presented that addresses how creativity can be managed through the effective design and management of virtuality in NPD teams and finds that team creativity requires a moderate frequency of communication and a low level of communication centralization.
653
When global virtual teams share knowledge: Media richness, cultural difference and language commonality
Anders Klitmøller,Jakob Lauring +1 more
TL;DR: In this paper, the authors examined the effects of culture, shared language commonality and media choice on knowledge sharing in a large Danish MNC with particular focus on its Indian subsidiary, and found that certain types of media are more useful for certain kinds of knowledge sharing depending on the cultural and linguistic variation between the communicating parties.
309
Behavioral software engineering
TL;DR: There are knowledge gaps in the research area of behavioral software engineering and that earlier research has been focused on a few concepts, which have been applied to a limited number of software engineering areas, according to the result.
283
Co-workers who telework and the impact on those in the office: Understanding the implications of virtual work for co-worker satisfaction and turnover intentions
TL;DR: In this paper, the authors investigated the effect of telework on non-teleworkers in offices where telework is present, and found that teleworker prevalence is negatively associated with co-worker satisfaction, and this relationship is influenced by the amount of time co-workers telework, the extent of face-to-face interactions, and job autonomy.
245
References
Reducing social context cues: electronic mail in organizational communication
Lee Sproull,Sara Kiesler +1 more
TL;DR: It is argued that electronic mail does not simply speed up the exchange of information but leads to the exchangeof new information as well, and much of the information conveyed through electronic mail was information that would not have been conveyed through another medium.
2.6K
Group processes in computer-mediated communication☆
TL;DR: This article explored the effects of computer-mediated communication on communication efficiency, participation, interpersonal behavior, and group choice, and found that when groups were linked by computer, group members made fewer remarks than they did face-to-face and took longer to make their group decisions.
1.3K