A brief review of augmented reality science learning
Valarmathie Gopalan,Juliana Aida Abu Bakar,Abdul Nasir Zulkifli +2 more
- 03 Oct 2017
- Vol. 1891, Iss: 1, pp 020044
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TL;DR: This paper reviews several literatures concerning the theories and model that could be applied for science motivation for upper secondary school learners (16-17 years old) in order to make the learning experience more amazing and useful.
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Abstract: This paper reviews several literatures concerning the theories and model that could be applied for science motivation for upper secondary school learners (16-17 years old) in order to make the learning experience more amazing and useful. The embedment of AR in science could bring an awe-inspiring transformation on learners’ viewpoint towards the respective subject matters. Augmented Reality is able to present the real and virtual learning experience with the addition of multiple media without replacing the real environment. Due to the unique feature of AR, it attracts the mass attention of researchers to implement AR in science learning. This impressive technology offers learners with the ultimate visualization and provides an astonishing and transparent learning experience by bringing to light the unseen perspective of the learning content. This paper will attract the attention of researchers in the related field as well as academicians in the related discipline. This paper aims to propose several related theoretical guidance that could be applied in science motivation to transform the learning in an effective way.
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Citations
Handbook of Learning from Multiple Representations and Perspectives
Peggy Van Meter,Alexandra List,Doug Lombardi,Panayiota Kendeou +3 more
- 10 Mar 2020
TL;DR: In this paper, the authors examine the use of multiple representations and their features by experts and novices in science, technology, engineering, and mathematic domains and draw implications from these studies for the design of educational environments, psychological theory, and future research on the features, function, and use of representations to support understanding and practice.
68
Design and development of mobile augmented reality for physics experiment
Juliana Aida Abu Bakar,Valarmathie Gopalan,Abdul Nasir Zulkifli,Asmidah Alwi +3 more
- 28 Aug 2018
TL;DR: The Mobile AR app for Physics experiment (MARPEX) as mentioned in this paper ) is a mobile app for physics experiments using augmented reality technology, which provides rigorous information beyond conventional experiment practices and additional learning materials.
9
Evaluation of child-friendly augmented reality tool for patient-centered education in radiology and bone reconstruction
TL;DR: It was shown to increase user understanding of radiology across all age groups following a trial of the application, and shows the great potential of using digital technologies, and more particularly augmented information, in engaging future generations in science from a young age.
7
An Investigation of the Effectiveness of Augmented Reality Technology Supported English Language Learning Activities on Preschool Children
Merve Cosgun Demirdag,Sevda Kucuk,Adnan Tasgin +2 more
TL;DR: This study investigates the effectiveness of Augmented Reality (AR) technology in supporting English language learning activities for preschool children, finding AR-supported activities to be more effective than traditional methods in improving English color vocabulary levels and promoting cognitive, affective, and social progress.
6
Graphical Representation Skills in Online Learning During COVID-19 Pandemic Through Augmented Reality Assisted Student Worksheets
Wahyu Hidayatulloh,Luh Devi Herliandry,Heru Kuswanto +2 more
- 28 Mar 2021
TL;DR: It can be concluded that there is no significant difference between experiment class and control class based on the student’s graphical representation skill in online learning during COVID-19 pandemic.
References
A survey of augmented reality
TL;DR: The characteristics of augmented reality systems are described, including a detailed discussion of the tradeoffs between optical and video blending approaches, and current efforts to overcome these problems are summarized.
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The construction of reality in the child
Jean Piaget
- 21 Jan 1954
TL;DR: In this paper, the authors make a distinction between simple temporal displacements in extension due to the repetition of primitive processes on the occasion of new problems analogous to old ones, and the temporal displacement in comprehension due to a transition from one plane of activity to another; that is, from the plane of action to that of representation.
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Nine Ways to Reduce Cognitive Load in Multimedia Learning
Richard E. Mayer,Roxana Moreno +1 more
TL;DR: The analysis shows that cognitive load is a central consideration in the design of multimedia instruction because it exceeds the learner's available cognitive capacity.
Multimedia Learning: AUTHOR INDEX
Richard E. Mayer
- 01 Jan 2001
Abstract: Multimedia (as used in this book) refers to the presentation of material using both words and pictures. The case for multimedia rests in the premise that learners can better understand an explanation when it is presented in words and pictures than when it is presented in words alone. Multimedia messages can be described in terms of the delivery media (e.g., amplified speaker and computer screen), presentation mode (e.g., words and pictures), or sensory modalities (e.g., auditory and visual). The process of multimedia learning can be viewed as information acquisition (in which multimedia messages are information delivery vehicles) or as knowledge construction (in which multimedia messages are aids to sense making). Three possible learning outcomes are no learning (as indicated by poor retention and poor transfer performance), rote learning (as indicated by good retention and poor retention performance), and meaningful learning (as indicated by good retention and transfer performance). Meaningful learning outcomes depend on the cognitive activity of the learner during learning rather than on the learner's behavioral activity during learning . WHAT IS MULTIMEDIA? The term multimedia means different things to different people. For some people, multimedia means that a person sits at a computer terminal and receives a presentation consisting of on-screen text, on-screen graphics or animation, and sounds coming from the computer's speakers – as with an on-line multimedia encyclopedia. For some people, multimedia means a “live” presentation in which a group of people seated in a room views images presented on one or more screens and hears music or other sounds presented via speakers.
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Current status, opportunities and challenges of augmented reality in education
TL;DR: Viewing AR as a concept rather than a type of technology would be more productive for educators, researchers, and designers, and certain features and affordances of AR systems and applications are identified.
2.3K