Journal Article10.3758/BF03195475
A breadth-first survey of eye-tracking applications
TL;DR: Eye-tracking applications are surveyed in a breadth-first manner, reporting on work from the following domains: neuroscience, psychology, industrial engineering and human factors, marketing/advertising, and computer science.
read more
Abstract: Eye-tracking applications are surveyed in a breadth-first manner, reporting on work from the following domains: neuroscience, psychology, industrial engineering and human factors, marketing/advertising, and computer science. Following a review of traditionally diagnostic uses, emphasis is placed on interactive applications, differentiating between selective and gaze-contingent approaches.
read more
Chat with Paper
AI Agents for this Paper
Find similar papers on Google Scholar, PubMed and Arxiv
Write a critical review of this paper
Analyze citations of this paper to find unaddressed research gaps
Citations
State-of-the-Art in Visual Attention Modeling
Ali Borji,Laurent Itti +1 more
TL;DR: A taxonomy of nearly 65 models of attention provides a critical comparison of approaches, their capabilities, and shortcomings, and addresses several challenging issues with models, including biological plausibility of the computations, correlation with eye movement datasets, bottom-up and top-down dissociation, and constructing meaningful performance measures.
2K
Multimodal human-computer interaction: A survey
Alejandro Jaimes,Nicu Sebe +1 more
TL;DR: This paper reviews the major approaches to multimodal human-computer interaction, giving an overview of the field from a computer vision perspective, and focuses on body, gesture, gaze, and affective interaction.
1K
Eye gaze tracking techniques for interactive applications
TL;DR: A detailed description of the pupil-corneal reflection technique is presented due to its claimed usability advantages, and it is shown that this method is still not quite appropriate for general interactive applications.
853
Eye Tracking and Eye-Based Human–Computer Interaction
Päivi Majaranta,Andreas Bulling +1 more
- 01 Jan 2014
TL;DR: This chapter provides an introduction to the state-of-the art in eye tracking technology and gaze estimation, and discusses challenges involved in using a perceptual organ, the eye, as an input modality.
545
References
Manual and gaze input cascaded (MAGIC) pointing
Shumin Zhai,Carlos H. Morimoto,Steven Carlyle Ihde +2 more
- 01 May 1999
TL;DR: This work explores a new direction in utilizing eye gaze for computer input by proposing an alternative approach, dubbed MAGIC (Manual And Gaze Input Cascaded) pointing, which might offer many advantages, including reduced physical effort and fatigue as compared to traditional manual pointing, greater accuracy and naturalness than traditional gaze pointing, and possibly fasterspeed than manual pointing.
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
Thomas Funkhouser,Carlo H. Séquin +1 more
- 01 Sep 1993
TL;DR: An adaptive display algorithm for interactive frame rates during visualization of very complex virtual environments to adjust image quality adaptively to maintain a uniform, user-specified target frame rate.
What you look at is what you get: eye movement-based interaction techniques
Robert J. K. Jacob
- 01 Mar 1990
TL;DR: Some of the human factors and technical considerations that arise in trying to use eye movements as an input medium are discussed and the first eye movement-based interaction techniques that are devised and implemented in the laboratory are described.
•Book
Eye movements and visual cognition : scene perception and reading
Keith Rayner
- 15 Sep 2011
TL;DR: In this article, an up-to-date overview of data on the relationship between eye movements and visual cognition, particularly in relation to scene perception and reading, is presented, including programming saccades, visual search/integration, scene perception, reading and reading and pictures.
672