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  3. Technology, Knowledge, and Learning
  4. 2022
Showing papers in "Technology, Knowledge, and Learning in 2022"
Journal Article•10.1007/s10758-022-09628-4•
A Systematic Literature Review on Personalised Learning in the Higher Education Context

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Rida Indah Fariani, Kasiyah Junus, Harry Budi Santoso
17 Nov 2022-Technology, Knowledge, and Learning
TL;DR: A literature review of PL based on the PL components used to analyse learner diversity, the PL features offered, the methods used in developing the PL model, the resulting model,The learning theories applied and the impact of PL implementation shows that PL implementation improves learning outcomes and increases learner’s satisfaction, motivation, and engagement.

47 citations

Journal Article•10.1007/s10758-022-09624-8•
Digital Competence of Higher Education Students as a Predictor of Academic Success

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Julio Cabero-Almenara, Juan Jesús Gutiérrez-Castillo, Francisco D. Guillén-Gámez, Alejandra F. Gaete-Bravo
23 Oct 2022-Technology, Knowledge, and Learning
TL;DR: Gutiérrez-Castillo et al. as discussed by the authors analyzed the digital competence of higher education students, as a function of their academic performance (have either repeated or not previously), as well as predict its significant predictors.
Abstract: The purpose of the present study is to analyze the digital competence of Higher Education students, as a function of their academic performance (have either repeated or a not previously), as well as to predict its significant predictors. For this, an ex-post factor and a sample of 17301 students from Chile (Latin America) were utilized. A questionnaire composed of a total of 30 items, classified into five endogenous and exogenous dimensions through a causal model, adapted from the works of Gutiérrez-Castillo (2013), Gutiérrez-Castillo & Cabero (2016) and Gutiérrez-Castillo et al. (2017), was administered via online to the students. The results showed statistically significant differences in digital competence, as a function of repeating an academic year or not, with better scores for the latter. Also, factors such as the number of digital resources utilized for the teaching-learning process, the previous preparation for managing their studies, as well as the level of education of the parents, mainly the father, significantly had an influence on both types of students. This study highlights the importance of the development of an adequate digital competence which has an influence on the learning of the students and their posterior class promotion.

40 citations

Journal Article•10.1007/s10758-021-09585-4•
A Comparison of Plugged and Unplugged Tools in Teaching Algorithms at the K-12 Level for Computational Thinking Skills

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Aycan Çelik Kirçali, Nesrin Özdener
10 Jan 2022-Technology, Knowledge, and Learning
TL;DR: It was observed that group and gender cofactors did not create significant variation among the groups; and when examined on a group basis, differences were found to favor male students when they were performing unplugged activities.

34 citations

Journal Article•10.1007/s10758-022-09598-7•
CADA: a teacher-facing learning analytics dashboard to foster teachers’ awareness of students’ participation and discourse patterns in online discussions

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Rogers Kaliisa, Jan Arild Dolonen
05 Apr 2022-Technology, Knowledge, and Learning
TL;DR: The Canvas Discussion Analytics Dashboard (CADA) as mentioned in this paper is a teacher-facing learning analytics dashboard, which is designed to support teachers' roles in online environments through insights into students' participation and discourse patterns.
Abstract: Abstract Despite the potential of learning analytics (LA) to support teachers’ everyday practice, its adoption has not been fully embraced due to the limited involvement of teachers as co-designers of LA systems and interventions. This is the focus of the study described in this paper. Following a design-based research (DBR) approach and guided by concepts from the socio-cultural perspective and human-computer interaction (HCI), we design, test, and evaluate a teacher-facing LA dashboard, the Canvas Discussion Analytics Dashboard (CADA), in real educational settings. The goal of this dashboard is to support teachers’ roles in online environments through insights into students’ participation and discourse patterns. We evaluate CADA through 10 in-depth interviews with university teachers to examine their experiences using CADA in seven blended undergraduate and graduate courses over a one-year period. The findings suggest that engaging teachers throughout the analytics tool design process and giving them control/agency over LA tools can favour their adoption in practice. Additionally, the alignment of dashboard metrics with relevant theoretical constructs allows teachers to monitor the learning designs and make course design changes on the fly. The teachers in this study emphasise the need for LA dashboards to provide actionable insights by moving beyond what things are towards how things should b e. This study has several contributions. First, we make an artefact contribution (e.g. CADA), an LA dashboard to support teachers with insights into students’ online discussions. Second, by leveraging theory, and working with the teachers to develop and implement a dashboard in authentic teaching environments, we make an empirical, theoretical and methodological contribution to the field of learning analytics and technology enhanced learning. We synthesise these through practical design and implementation considerations for researchers, dashboard developers, and higher education institutions.

33 citations

Journal Article•10.1007/s10758-022-09608-8•
Learning from anywhere, anytime: Utilitarian motivations and facilitating conditions for mobile learning

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Mark Anthony Camilleri, Adriana Caterina Camilleri
08 Jun 2022-Technology, Knowledge, and Learning
TL;DR: In this paper , the authors investigated higher education students' perceptions about mobile learning applications, as well as the effects of social influences and of appropriate facilitating conditions on their intentions to continue using them.
Abstract: This contribution investigates higher education students’ perceptions about mobile learning (m-learning) applications, as well as the effects of social influences and of appropriate facilitating conditions, on their intentions to continue using them. A structured survey questionnaire integrated valid measures from the Technology Acceptance Model (TAM) and from the Unified Theory of Acceptance and Use of Technology (UTAUT) to better explain their acceptance and use of m-learning software. The findings reported that facilitating conditions including the provision of resources, ongoing training opportunities and technical support, were affecting the respondents’ engagement with m-learning programs. The respondents indicated that they were not influenced by others to use mobile technologies for educational purposes. The results also suggest that they were well acquainted (and habituated) with the use of mobile devices and their applications. Evidently, they helped them improve their learning journeys.

33 citations

Journal Article•10.1007/s10758-022-09592-z•
An error-analysis study from an EFL writing context: Human and Automated Essay Scoring Approaches

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Norah Almusharraf, Hind M. Al-Otaibi
05 Apr 2022-Technology, Knowledge, and Learning

30 citations

Journal Article•10.1007/s10758-022-09607-9•
Factors Influencing Teacher’s Technostress Experienced in Using Emerging Technology: A Qualitative Study

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Zuheir N. Khlaif, Mageswaran Sanmugam, Amjad Joma, Ahmad Odeh, Kefah A. Barham 
29 Jun 2022-Technology, Knowledge, and Learning
TL;DR: In this paper , the authors explore the factors influencing teachers' experiences of technostress while using new technology in academic classrooms and how it might be mitigated in an individual context.
Abstract: In this era of rapid technology growth, many countries have begun to adopt emerging technologies into their educational systems to improve learning outcomes. The aim of this study is to explore the factors influencing teachers’ experiences of technostress while using new technology in academic classrooms and how it might be mitigated. Prior research has not focused on how technostress develops among individuals over time or how it can be mitigated in an individual context; the intention of this study is to contribute to the technostress literature in these particular areas. To address the research gap, we conducted a qualitative study that collected data through the use of an open-ended question questionnaire. Seventy teachers of different backgrounds and locations responded to the survey. We used thematic analysis to analyze their responses and reveal how lack of school support and their professional identities influence their levels of technostress. Technology characteristics, including the complexity and the benefits of a given technology, and privacy concerns play a crucial role in teachers’ experiences of technostress. Moreover, we found that colleague support in using new technology and open educational resources each contributed to mitigating teachers’ technostress levels. Our study extends technostress research to examine a new learning environment and context. This focus allowed us to highlight the need to develop open educational resources and better social support structures for teachers and to rethink the professional identities of developing teachers to mitigate their levels of technostress. Suggestions for further research that resulted from this work include using a mixed methods research approach in future studies and including more teachers in future work to determine the relationships among the factors identified by this study.

29 citations

Journal Article•10.1007/s10758-022-09599-6•
A Study of Mobile App Use for Teaching and Research in Higher Education

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Annika Hinze, Nicholas Vanderschantz, Claire Timpany, Sally Jo Cunningham, Sarah-Jane Saravani, Clive Wilkinson 
05 Jun 2022-Technology, Knowledge, and Learning
TL;DR: In this article , the authors surveyed staff and higher degree research students at a New Zealand university using an online questionnaire to gain insight into the use of mobile apps for tertiary teaching and research, seeking information, particularly on which apps were used for which tasks and what obstacles hindered their use.
Abstract: Abstract The exponential growth in the use of digital technologies and the availability of mobile software applications (apps) has been well documented over the past decade. Literature on the integration of mobile technology into higher education reveals an increasing focus on how mobile devices are used within the classroom environment, both physical and online, rather than on how mobile applications may be used for either teaching or the research process. Our study surveyed staff and higher degree research students at a New Zealand university using an online questionnaire to gain insight into the use of mobile apps for tertiary teaching and research, seeking information, particularly on which apps were used for which tasks and what obstacles hindered their use. The online survey used 29 questions and ran in 2016/2017. 269 participants completed the survey, nearly 20% of the potential sample. We found that mobile apps were used by academics and students for both teaching and research, primarily in the form of document and data storage and exchange, and communication. Very little app use was recorded for in-class activities (teaching) or in-field activities (research). Apps use resulted from personal motivation rather than institutional planning. Both students and academics reported that institutional support and flexibility would likely provide motivation and lead to increased app use for both research and teaching.

28 citations

Journal Article•10.1007/s10758-022-09603-z•
Transition from Traditional to Online Learning in Hong Kong Tertiary Educational Institutions During COVID-19 Pandemic

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Vincent T. S. Law, Hilary H. L. Yee, Tommy K. C. Ng, Ben Y. F. Fong
05 Apr 2022-Technology, Knowledge, and Learning
TL;DR: In this article , the authors investigated the perception of online learning from students' and teachers' perspectives compared to traditional face-to-face learning during the COVID-19 pandemic.
Abstract: The adoption of online learning approach in education is becoming more popular around the world to overcome the time and spatial barriers of traditional face-to-face learning. The Coronavirus Disease 2019 (COVID-19) pandemic has affected the normality of learning and avoiding face-to-face activities is one tactic to minimise the spread of COVID-19. This study investigated the perception of online learning from students’ and teachers’ perspectives compared to traditional face-to-face learning during the COVID-19 pandemic. Ten focus group interviews were conducted, nine of which involved fifty-five students, while the remaining one involved eight full-time teachers. All informants were recruited from two Hong Kong tertiary educational institutions: the Hong Kong Community College, and the School of Professional Education and Executive Development of The Hong Kong Polytechnic University. The Community of Inquiry model and Pedagogy-driven, Learner-Centred, Objective-Oriented and Technology-Enable model were adopted as a framework to analyse students’ and teachers’ perceptions of social presence, teaching presence, and cognitive presence. Qualitative content analysis indicated that teacher-student and student–student interactions were the biggest challenge in online learning, and this affected the acquisition and application of knowledge in terms of cognitive presence. Other factors such as personality, learning environment, and technical skills affected the perception of both online and face-to-face learning.

28 citations

Journal Article•10.1007/s10758-022-09613-x•
Use of Predictive Analytics within Learning Analytics Dashboards: A Review of Case Studies

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Gomathy Suganya Ramaswami, Teo Susnjak, Anuradha Mathrani, Rahila Umer
26 Aug 2022-Technology, Knowledge, and Learning
TL;DR: In this article , a systematic literature review has revealed limitations in the utilization of predictive analytics tools among existing Learning Analytics Dashboards (LADs) and made recommendations for the design of advanced learning analytics dashboards that more fully take advantage of machine learning technologies.
Abstract: Abstract Learning analytics dashboards (LADs) provide educators and students with a comprehensive snapshot of the learning domain. Visualizations showcasing student learning behavioral patterns can help students gain greater self-awareness of their learning progression, and at the same time assist educators in identifying those students who may be facing learning difficulties. While LADs have gained popularity, existing LADs are still far behind when it comes to employing predictive analytics into their designs. Our systematic literature review has revealed limitations in the utilization of predictive analytics tools among existing LADs. We find that studies leveraging predictive analytics only go as far as identifying the at-risk students and do not employ model interpretation or explainability capabilities. This limits the ability of LADs to offer data-driven prescriptive advice to students that can offer them guidance on appropriate learning adjustments. Further, published studies have mostly described LADs that are still at prototype stages; hence, robust evaluations of how LADs affect student outcomes have not yet been conducted. The evaluations until now are limited to LAD functionalities and usability rather than their effectiveness as a pedagogical treatment. We conclude by making recommendations for the design of advanced dashboards that more fully take advantage of machine learning technologies, while using suitable visualizations to project only relevant information. Finally, we stress the importance of developing dashboards that are ultimately evaluated for their effectiveness.

24 citations

Journal Article•10.1007/s10758-021-09587-2•
Computational Thinking Assessment – Towards More Vivid Interpretations

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Josef Guggemos1•
University of St. Gallen1
27 Jan 2022-Technology, Knowledge, and Learning
TL;DR: In this article , two evaluation instruments, the CTt, a performance test, and the CTS, a self-assessment instrument, were selected for a comprehensive computational thinking assessment.
Abstract: Computational thinking (CT) is an important 21st-century skill. This paper aims at more useful CT assessment. Available evaluation instruments are reviewed; two generally accepted CT evaluation tools are selected for a comprehensive CT assessment: the CTt, a performance test, and the CTS, a self-assessment instrument. The sample comprises 202 high school students from German-speaking Switzerland. Concerning the CTt, Rasch-scalability is demonstrated. Utilizing the approach of the PISA studies, proficiency levels are formed that comprise tasks with specific characteristics that students are systematically able to master. This could help teachers to offer individual support to their students. In terms of the CTS, the original version is refined using confirmatory factor and measurement-invariance analysis. A latent profile analysis yielded four profiles, two of which are of particular interest. One profile comprises students with, on the one hand, moderate to high creative thinking ability, cooperativity, and critical thinking skills and, on the other hand, low algorithmic thinking ability. The second remarkable profile consists of students with particularly low cooperativity. Based on these strength and weakness profiles, teachers could offer support tailored to student needs.
Journal Article•10.1007/s10758-022-09596-9•
Variation in Student Perceptions of Higher Education Course Quality and Difficulty as a Result of Widespread Implementation of Online Education During the COVID-19 Pandemic

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Joseph K. Cavanaugh, Stephen J. Jacquemin, Christine R. Junker
06 Apr 2022-Technology, Knowledge, and Learning
TL;DR: In this paper , the authors investigated how the COVID-19 global pandemic may have changed student views of course difficulty and quality both overall and across discipline or institution categories, and found that there were very real changes in perceived quality and difficulty but that these changes were largely universal irrespective of discipline, institution type, or prior experience teaching online courses.
Abstract: The onset of the COVID-19 global pandemic affected higher education in a myriad of ways. One of the most notable effects however was the rapid and sudden transition of nearly all courses at most institutions to an online environment. And while there are a growing number of courses offered online already, this transition to nearly 100% remote education presented numerous challenges for instructors and students of face-to-face and hybrid style courses. Since student perceptions are closely tied to recruitment and retention, it is important to know if there are differences in student perceptions present in the way different courses are taught. This study extends the work of other authors that have investigated student perceptions by looking specifically at how the COVID-19 pandemic may have changed student views of course difficulty and quality both overall and across discipline or institution categories. Course evaluations from 837 courses from 191 different schools archived on RateMyProfessors.com were used in a general linear model where a statistically significant overall decline of 6% in perceived course difficulty and 4% decline in perceived quality was detected. In addition to calculating this mean decrease, courses were also categorized on the basis of academic discipline (Business, Engineering and Mathematics, Humanities, Natural Sciences, Social Sciences), institution type (2-Year, 4-Year), and whether instructors had previous experience teaching online courses (No, Yes) to determine any variation in differences that may have appeared as a result of more nuanced details in course type or delivery. Most notably, declines in course difficulty were slightly more apparent with instructors that had no previous online teaching experience. No other discipline, institution type, or teaching experience interactions were detected with either difficulty or quality variation. These data suggest that there were very real changes in perceived quality and difficulty but that these changes were largely universal irrespective of discipline, institution type, or prior experience teaching online (with exception of course difficulty).
Journal Article•10.1007/s10758-022-09626-6•
Digital Competences of Pre-service Teachers in Italy and Poland

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Łukasz Tomczyk, Laura Fedeli, Anna Włoch, Pierpaolo Limone, Monika Frania, Piergiorgio Guarini, Michał Szyszka, Maria Lidia Mascia, Joanna Falkowska 
31 Oct 2022-Technology, Knowledge, and Learning
TL;DR: In this paper , the authors compared the level of digital competence of future pedagogical staff (students of pedagogy faculties) in Italy and Poland using original measurement tools and knowledge tests, and found that pre-service teachers most often use software such as word processors and presentation creation tools.
Abstract: Abstract The aim of this research was to compare the level of digital competence of future pedagogical staff (students of pedagogical faculties) in Italy and Poland. The research was conducted using original measurement tools and knowledge tests. The triangulation of techniques and research tools made possible the determination of the level of knowledge of the positive and negative features of the development of the information society, as well as the proficiency and frequency of use of the most popular websites and software. The research was conducted in the first half of 2022 using stratified sampling in both countries (N = 1209, IT = 604, PL = 605). Based on the data collected, it was noted that: (1) Pre-service teachers most often use software such as word processors and presentation creation tools; (2) This group very rarely uses software to create web pages, create visual material, or edit video; (3) The least problematic software that students use are word processors and multimedia presentations; (4) Among the typical ICT mediated activities that cause problems are: searching for and installing freeware (PL), installing and configuring parental control software (PL, IT), creating websites (PL, IT), searching for freely licensed images, and identifying plagiarism (PL); (5) Polish students have more theoretical knowledge about e-risks and the possibilities of the digital world than their Italian counterparts; (6) In most domains, the Italian future teachers rate their competences higher; (7) 53.81% of the respondents in IT and 38.68% in PL received lower results in competence tests, and handling ICT in selected areas causes problems for these students; (8) Both in PL and IT the frequency of ICT use and its seamless integration are predictors for assessing the effectiveness of ICT use in education.
Journal Article•10.1007/s10758-022-09620-y•
The Role of Support Units in Digital Transformation: How Institutional Entrepreneurs Build Capacity for Online Learning in Higher Education

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Inger Dagrun Langseth, Dan Yngve Jacobsen, Halvdan Haugsbakken
01 Sep 2022-Technology, Knowledge, and Learning
TL;DR: In this article , the authors used New Institutional Theory to explore how entrepreneurial activities in support units contribute to digital transformation in higher education in Norway and describe how entrepreneurs initiated and operationalized support for Massive Open Online Courses (MOOCs), micro-credentials and fully online courses in pockets of innovation within existing institutional arrangements.
Abstract: Abstract This study used New Institutional Theory to explore how entrepreneurial activities in support units contribute to digital transformation in higher education in Norway. We describe how entrepreneurs initiated and operationalized support for Massive Open Online Courses (MOOCs), micro-credentials and fully online courses in pockets of innovation within existing institutional arrangements. An ambition was to understand why capacity building for digital transformation in a country described by the Organization for Economic Co-operation and Development (OECD) as digitally mature is lagging behind other countries. We obtained our data from qualitative interviews with faculties and staff involved in fully online course production. The informants were chosen through strategic sampling from support units and faculties, where they filled different roles in the production of such online courses. Our findings describe entrepreneurial activities that strongly contributed to the emerging social field of digital transformation. Located in pockets of innovation, the entrepreneurs provided open digital platforms, a pedagogy for online course design and support for faculties who engaged in online course production. Yet, the findings also confirm previous research pointing out how the lack of supportive leadership may impede successful digital transformation in higher education institutions. The study concludes with a model for digital maturity which may be useful to researchers and stakeholders. The model can also support entrepreneurial processes in online environments.
Journal Article•10.1007/s10758-022-09630-w•
Virtual Reality in Vocational Training: A Study Demonstrating the Potential of a VR-based Vehicle Painting Simulator for Skills Acquisition in Apprenticeship Training

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Miriam Mulders, Josef Buchner, Michael Kerres
23 Nov 2022-Technology, Knowledge, and Learning
TL;DR: In this article , a VR-simulated painting booth was developed based on the 4 C/ID model by van Merriënboer, where they dealt with typical painting jobs on 3D workpieces (e.g., car wings, engine hood).
Abstract: Abstract Previous studies on Virtual Reality (VR)-enriched learning pointed out the advantages of immersive learning for the development of competencies. In the context of vocational education in vehicle painting, training opportunities are severely limited for many reasons. VR can be utilized to develop a comprehensive learning environment with authentic training tasks. Besides the need to train psychomotor skills, vehicle painting procedures are complex tasks requiring incremental training to develop knowledge, skills, and attitudes. This study aims to evaluate a VR training application for vehicle painting, focusing on the development of professional competencies regarding skills, knowledge, and attitudes. 47 apprentices participated in the evaluation study. A VR-simulated painting booth was developed based on the 4 C/ID model by van Merriënboer, where they dealt with typical painting jobs on 3D workpieces (e.g., car wings, engine hood). Within the descriptive-inferential study, no significant differences between the types of competencies were revealed. The training application supports the acquisition of skills, knowledge, and attitudes equally. Further results regarding usability, cognitive load, etc., are promising. The essential finding of this study is that the VR training application is generally suitable for supporting craftsmanship within the field of vehicle painting. Since training opportunities for apprentices in this context are often rare, VR offers a unique solution especially for skills training if it follows a proven instructional model for the development of competencies.
Journal Article•10.1007/s10758-022-09604-y•
Gamification Design in Education: What Might Give a Sense of Play and Learning?

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Semra Fiş Erümit, T. Karakuş Yılmaz
28 Apr 2022-Technology, Knowledge, and Learning
TL;DR: It was found that the competition-based and intriguing activities of high intrinsic interest resulted in concrete achievements, which motivated the students by giving them a sense of play and learning to the students.
Journal Article•10.1007/s10758-022-09621-x•
#WedontWantDistanceEducation: a thematic analysis of higher education students’ social media posts about online education during Covid-19 pandemic

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Muhterem Dindar, Ismail Celik, Hanni Muukkonen
30 Aug 2022-Technology, Knowledge, and Learning
TL;DR: In this article , a study based on thematic analysis of 21,722 tweets posted under the #wedontwantdistanceeducation hashtag within a month after the start of online distance education in Turkish universities due to Covid-19 pandemic.
Abstract: Abstract The current study is based on thematic analysis of 21,722 tweets posted under the #wedontwantdistanceeducation hashtag within a month after the start of online distance education in Turkish universities due to Covid-19 pandemic. Our findings have revealed that Turkish higher education students have faced multiple challenges in accessing and benefiting from online education due to the swift transformation from face-to-face to online format. These challenges included universities’ poor technical infrastructure, pedagogical and assessment issues, digital inequality in accessing online education, and general negative attitude towards online education. Further, students have expressed issues about financial, health, and social consequences of online education during Covid-19 pandemic. With regards to such challenges and issues, higher education students have criticized government authorities for ignoring their views when making decisions about how online learning is organized during Covid-19 pandemic. Further, students have offered some alternative solutions (e.g. summer courses) to online education.
Journal Article•10.1007/s10758-022-09594-x•
Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report

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Noah Glaser, Nigel Newbutt, Heath Palmer, Matthew Schmidt
26 Mar 2022-Technology, Knowledge, and Learning
TL;DR: This emerging technology report explores the use and potential of video-based virtual reality to support autistic users within naturalistic settings and current trends in the field are reported.
Journal Article•10.1007/s10758-021-09589-0•
Adaptation of Self-Assessment Instrument for Educators’ Digital Competence into Turkish Culture: A Study on Reliability and Validity

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Ayça Çebi, İlknur Reisoğlu
21 Jan 2022-Technology, Knowledge, and Learning
TL;DR: The analysis results show that the self-assessment instrument adapted to Turkish culture is a valid and reliable instrument with language equivalence in evaluating teachers' digital competence.
Journal Article•10.1007/s10758-022-09634-6•
Usability Evaluation of Imikode Virtual Reality Game to Facilitate Learning of Object-Oriented Programming

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Kissinger Sunday, Solomon Sunday Oyelere, Friday Joseph Agbo, Muhammad Bello Aliyu, Oluwafemi Samson Balogun, Nacir Bouali 
10 Dec 2022-Technology, Knowledge, and Learning
TL;DR: In this article , the authors evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to novices.
Abstract: Abstract Many empirical studies have shown that educational games and recent technologies impact education and increase learning effectiveness, students’ motivation and engagement. The overall aim of this study is to evaluate the usability of Imikode, a virtual reality (VR) game that was developed to introduce the concepts of object-oriented programming to novices. The improved version of the Imikode VR game consists of three features: An artificial intelligence component designed to provide real-time error feedback to users, an intelligent agent that guides and teaches users how to play the game and finally, the integration of multiple game play that gives learners more opportunities to explore the VR environment for greater immersive learning experience. This study adopted a survey approach and recruited first-year computer science students to measure learner satisfaction with educational virtual reality games and examined the correlations among the attributes of the Usefulness, Satisfaction and Ease of Use questionnaire of usage of Imikode. The results showed that the students were satisfied with Imikode and perceived the virtual reality educational game as very useful for learning object-oriented programming concepts. In addition, there was a correlation among the questionnaire variables, which means that researchers can use the instrument for future usability studies in the context. We further proffered some design recommendations for building software tools.
Journal Article•10.1007/s10758-022-09616-8•
Developing the Teacher Self-Efficacy Scale in the Use of ICT at Home for Pre-school Distance Education During Covid-19

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Ali İbrahim Can Gözüm, Şermin Metin, Halil Uzun, Nezahat Hamiden Karaca
22 Jul 2022-Technology, Knowledge, and Learning
TL;DR: It was determined that the teacher self-efficacy scale for the use of ICT at home is a valid and reliable measurement tool.
Journal Article•10.1007/s10758-022-09619-5•
An Evaluation of the Impact of Digital Technology Innovations on Students’ Learning: Participatory Research Using a Student-Centred Approach

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Isaiah T. Awidi, Mark Paynter
16 Aug 2022-Technology, Knowledge, and Learning
TL;DR: In this article , the authors report on a study of the impact of digital technology (DT) innovations on students' learning in a Western Australian University and report that DT interventions helped students prepare for laboratory activities and class participation, increased their levels of interaction and collaboration, and provided effective and timely management of feedback from lecturers.
Abstract: Abstract In this paper we report on a study of the impact of digital technology (DT) innovations on students’ learning in a Western Australian University. The innovations were implemented by 42 course coordinators (CC) following two days of learning design workshops. In collaboration with nine CCs, we conducted an evaluation of their innovations. Data were collected through two structured interviews with each CC and an online questionnaire for 1500 students. Elements of students’ course feedback were incorporated into the final analysis of the data. A model for improving students learning in a digital environment was used as a guide to the evaluation process. The findings indicated that DT interventions helped students prepare for laboratory activities and class participation, increased their levels of interaction and collaboration, and provided effective and timely management of feedback from lecturers. Students also reported greater access to learning resources, plus more motivation and engagement. CCs were generally pleased with their innovations; however, in their second interview, at the end of the semester, CCs identified several aspects of their course design that warranted improvement, including the need for more professional support in making those improvements
Journal Article•10.1007/s10758-022-09609-7•
Pre-service Teachers' Use of General Social Networking Sites Linked to Current Scenarios: Nature and Characteristics

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Diego Calderón-Garrido, Raquel Gil Fernández
23 May 2022-Technology, Knowledge, and Learning
TL;DR: In this article , the authors analyzed the nature, intensity, and type of pre-service teachers' use of general social networking sites (GSNSs) for educational purposes in their initial training in order to detect the most important aspects for improvement.
Abstract: Abstract Social networking sites form part of everyday life in classrooms at all educational levels. Within these, general social networking sites (GSNSs) offer pre-service teachers flexibility, versatility and the possibility of forming educational communities by connecting formal, non-formal and informal settings. This research analyses the nature, intensity, and type of pre-service teachers’ use of such for educational purposes in their initial training in order to detect the most important aspects for improvement. Possible factors shaping behaviour were gender, whether individuals belonged to universities operating online or in person, differences in the types of studies they were undertaking, and the time at which the questionnaire was administered, before or after the COVID-19 health crisis. To this end, we studied how much and with what aims these students use the most widely used GSNSs for educational purposes. To do so, we administered a questionnaire to a total of 812 students from 6 Spanish universities. The results show a preference for WhatsApp, YouTube, and Instagram. In addition, it was found that undergraduate students used them more intensively than postgraduate students. In the case of online universities, there was a greater need to cover affective and emotional aspects than in in-person universities. As in almost all areas, the situation caused by COVID-19 changed the way social networks were used. The findings also show that pre-service teachers consumed more information on social media than what they produced, which leads to a failure to fully exploit social capital and potential job or academic opportunities that could be generated through their own creations.
Journal Article•10.1007/s10758-022-09629-3•
Design, Implementation, and Evaluation of a Professional Development Program for Teachers to Teach Computational Thinking via Robotics

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Servet Kılıç, Ünal Çakiroğlu
21 Nov 2022-Technology, Knowledge, and Learning
Journal Article•10.1007/s10758-022-09627-5•
Correction: Digital Competence of Higher Education Students as a Predictor of Academic Success

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Julio Cabero Almenara, Juan Jesús Gutiérrez Castillo, Francisco D. Guillén-Gámez, Alejandra F. Gaete-Bravo
09 Nov 2022-Technology, Knowledge, and Learning
TL;DR: This paper presents a meta-analyses of research on the development of digital competence of higher education students as a Predictor of Academic Success in Spain and Chile.
Journal Article•10.1007/s10758-022-09636-4•
Scaffolding Computational Thinking Through Block Coding: A Learner Experience Design Study

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Andrew A. Tawfik, L. Payne, Andrew M. Olney
20 Dec 2022-Technology, Knowledge, and Learning
TL;DR: This work-in-progress study compared the learning experience design of novices and those with more advanced understanding of computational thinking and found differences emerge in the perceived dynamic interaction and scaffolding constructs of learning experience design.
Journal Article•10.1007/s10758-022-09615-9•
Research Trends in Adaptive Online Learning: Systematic Literature Review (2011–2020)

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Selina Atwani Ochukut, Robert Oboko, Evans K. Miriti, Elizaphan Maina
22 Jul 2022-Technology, Knowledge, and Learning
TL;DR: A comprehensive and up-to-date review that looks at the aspects of adaptive online learning systems in terms of the learner characteristics being modelled, domain model, adaptation model, the various techniques used to achieve the various tasks in those models and the impact the adaptive onlinelearning has on learning.
Journal Article•10.1007/s10758-022-09601-1•
The WearableLearning Platform: A Computational Thinking Tool Supporting Game Design and Active Play

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Ivon Arroyo, Avery Harrison Closser, Francisco Ruiz Castro, Hannah J. Smith, Erin Ottmar, Matthew Micciollo 
08 Apr 2022-Technology, Knowledge, and Learning
TL;DR: The WearableLearning platform enables the creation of physically active and social games, while offering possibilities for research on computational thinking, embodied cognition, collaborative learning, game-based learning, and practical applications of technology in STEM classrooms.
Journal Article•10.1007/s10758-022-09606-w•
The State of Computational Thinking in Libraries

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David Weintrop, Mega Subramaniam, Shandra Morehouse, Nitzan Koren
16 May 2022-Technology, Knowledge, and Learning
TL;DR: An analysis of responses from 59 library staff members to the following questions reveals the multifaceted ways that library staff conceptualize computational thinking and the range of ways computational thinking is being integrated into library programs.
Journal Article•10.1007/s10758-022-09614-w•
Mobile Outdoor Learning Effect on Students’ Conceptual Change and Transformative Experience

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Kadri Mettis, Terje Väljataga, Õnne Uus
25 Jul 2022-Technology, Knowledge, and Learning
TL;DR: In this paper , the authors found that mobile outdoor learning could be used to shift students' scientific understandings and facilitate their knowledge transfer, i.e. students use their acquired knowledge in everyday life.
Abstract: Using mobile technologies in education has a lot of potential to take learners outside of their regular classrooms and mediate learning scenarios that are related to real-life situations. Mobile outdoor learning could help students to establish connections between learned concepts and their everyday life. To find out if mobile outdoor learning could be used to shift students’ scientific understandings and to facilitate their knowledge transfer, i.e. students use their acquired knowledge in everyday life, an action research was conducted with 158 students (age 14–16). The results indicated that students gain knowledge during mobile outdoor learning and develop a conceptual change. Furthermore, the results showed that a learning scenario focusing on a socio-environmental problem had a bigger impact on students' transformative experience towards science learning than a more biologically specific topic.

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