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  3. IEEE Computer Graphics and Applications
  4. 1984
Showing papers in "IEEE Computer Graphics and Applications in 1984"
Journal Article•10.1109/MCG.1984.6429331•
Space subdivision for fast ray tracing

[...]

A. S. Glassner1•
University of North Carolina at Chapel Hill1
01 Oct 1984-IEEE Computer Graphics and Applications
TL;DR: In this article, an octree-based algorithm is proposed to reduce the number of time-consuming object-ray intersection calculations by associating a given voxel with only those objects whose surfaces pass through the volume of the Voxel, which makes possible the ray tracing of complex scenes by medium-scale and small-scale computers.
Abstract: An algorithm is described that speeds up ray-tracing techniques by reducing the number of time-consuming object-ray intersection calculations that have to be made. The algorithm is based on subdividing space into an octree, associating a given voxel with only those objects whose surfaces pass through the volume of the voxel. It includes a technique for obtaining fast access to any node and a mechanism for finding the next node intersected by a ray when it has hit nothing in the current node. This new algorithm makes possible the ray tracing of complex scenes by medium-scale and small-scale computers.

677 citations

Journal Article•10.1109/MCG.1984.6429355•
The human factors of computer graphics interaction techniques

[...]

James D. Foley1, Victor L. Wallace2, Peggy Chan1•
George Washington University1, University of Kansas2
01 Nov 1984-IEEE Computer Graphics and Applications
TL;DR: An organization of interaction techniques, based on the user tasks for which the techniques are used, is proposed, suggesting that task requirements limit the set of techniques that can be considered for a particular application.
Abstract: An organization of interaction techniques, based on the user tasks for which the techniques are used, is proposed. It is suggested that task requirements limit the set of techniques that can be considered for a particular application. The characteristics of a variety of techniques are enumerated and many of the considerations important to their effectiveness are discussed. Relevant experimental and experiential comparisons are tabulated.

430 citations

Journal Article•10.1109/MCG.1984.275995•
Offsets of Two-Dimensional Profiles

[...]

Wayne Tiller1, Eric G. Hanson1•
Dynamics Research Corporation1
01 Sep 1984-IEEE Computer Graphics and Applications
TL;DR: An offset capability for planar curves and profiles in a solid modeler leads to the solution of some practical design problems.
Abstract: An offset capability for planar curves and profiles in a solid modeler leads to the solution of some practical design problems.

203 citations

Journal Article•10.1109/MCG.1984.275994•
An Efficient Ellipse-Drawing Algorithm

[...]

Jerry R. Van Aken1•
Texas Instruments1
01 Sep 1984-IEEE Computer Graphics and Applications
TL;DR: Low-cost PCs and workstations with bit-mapped graphics possess limited processing power, so efficient algorithms are needed to draw curves interactively.
Abstract: Low-cost PCs and workstations with bit-mapped graphics possess limited processing power. As a result, efficient algorithms are needed to draw curves interactively.

136 citations

Journal Article•10.1109/MCG.1984.6429356•
Physiological principles for the effective use of color

[...]

G. M. Murch1•
Tektronix1
01 Nov 1984-IEEE Computer Graphics and Applications
TL;DR: Some broad principles for the effective use of color are established on the basis of the mechanisms of human color perception and some functional relationships that should improve the visual effectiveness of color display are derived.
Abstract: Some broad principles for the effective use of color are established on the basis of the mechanisms of human color perception. Some functional relationships that should improve the visual effectiveness of color display are derived.

132 citations

Journal Article•10.1109/MCG.1984.6429334•
A symbolic method for calculating the integral properties of arbitrary nonconvex polyhedra

[...]

Sheue-ling Lien1, J. T. Kajiya1•
California Institute of Technology1
01 Oct 1984-IEEE Computer Graphics and Applications
TL;DR: A simple and systematic method is described for calculating the integral of a polynomial function over an arbitrary nonconvex polyhedron and the practical accuracy of the result is within the accuracy of floating-point arithmetic.
Abstract: A simple and systematic method is described for calculating the integral of a polynomial function over an arbitrary nonconvex polyhedron. First a general formula is presented for direct evaluation of the integral of a polynomial over a 3-D simplex. An integral over a polyhedron can then be easily calculated by using the central projection method and decomposing a polyhedron symmetrically into a set of simplices and accumulating the results from each simplex based on this formula. This method adopts a systematic and automatic decomposition. It is analytically exact, but the practical accuracy of the result is within the accuracy of floating-point arithmetic. Furthermore, the time complexity of this method is linearly proportional to the number of vertices of a polyhedron.

125 citations

Journal Article•10.1109/MCG.1984.275931•
Interval Methods for Processing Geometric Objects

[...]

Sudhir P. Mudur1, P. A. Koparkar2•
Tata Institute of Fundamental Research1, University of Mumbai2
01 Feb 1984-IEEE Computer Graphics and Applications
TL;DR: In this approach, the parametric form is applied without the usual computational nightmare, relying on subdivision algorithms.
Abstract: In this approach, the parametric form is applied without the usual computational nightmare. The key is to view the parametric range as an interval, relying on subdivision algorithms.

125 citations

Journal Article•10.1109/MCG.1984.275906•
A Comprehensive Light-Source Description for Computer Graphics

[...]

Channing P. Verbeck1, Donald P. Greenberg1•
Cornell University1
01 Jul 1984-IEEE Computer Graphics and Applications
TL;DR: For realistic simulation it is necessary to thoroughly define and describe light-source characteristics, especially the light- source geometry and the luminous intensity distribution.
Abstract: For realistic simulation it is necessary to thoroughly define and describe light-source characteristics?especially the light-source geometry and the luminous intensity distribution.

104 citations

Journal Article•10.1109/MCG.1984.6429376•
The user interface for Sapphire

[...]

Brad A. Myers1•
University of Toronto1
01 Dec 1984-IEEE Computer Graphics and Applications
TL;DR: The author provides a tutorial on Sapphire's screen allocation package, focusing on its icons and user commands.
Abstract: Sapphire (the Screen Allocation Package Providing Helpful Icons and Rectangular Environments) is a powerful window manager running on the PERQ personal workstation. Following some background material, the author provides a tutorial on Sapphire's screen allocation package, focusing on its icons and user commands. The icons in Sapphire are intended to enhance the user's productivity when executing multiple tasks concurrently. Therefore, they present six pieces of information about the process being run, as well as two pieces of information about the status of the window. Thus, the user can easily tell whether the process running in the window has an error or wants attention and what percentage of the task has been completed. The user interface provides full functionality from both the pointing device and the keyboard and is easy for the novice while providing simple and powerful operations for experts. All commands are available from pop-up menus, but accelerators allow the most common commands to be executed with a single button press. The picture in the tracking symbol changes to show the operation that will be performed. This user interface promotes experimentation, since there is always appropriate feedback, and it is always possible to abort an operation once it has been started.

90 citations

Journal Article•10.1109/MCG.1984.275902•
Solid Modeling and the Interface Between Design and Manufacture

[...]

M. J. Pratt1•
Cranfield University1
01 Jul 1984-IEEE Computer Graphics and Applications
TL;DR: Many challenges must be faced before an automatic process-planning system will be practical for individual application, specifically, the recognition and simulation of a part's form features.
Abstract: Many challenges must be faced before an automatic process-planning system will be practical for individual application?specifically, the recognition and simulation of a part's ?form features.?

83 citations

Journal Article•10.1109/MCG.1984.6429378•
A context for user interface management

[...]

Dan R. Olsen1, William Buxton, Roger Ehrich, David J. Kasik, James R. Rhyne, John L. Sibert •
Arizona State University1
01 Dec 1984-IEEE Computer Graphics and Applications
TL;DR: The design of the user interface management system (UIMS) is discussed within the context of the problems that it is intended to solve and the issues that arise at each level of this continuum.
Abstract: The design of the user interface management system (UIMS) is discussed within the context of the problems that it is intended to solve. The aim is not to review the various forms and strategies that have been proposed and used for UIMS development but rather to clarify the environment of a UIMS. The issues, which relate the services of a UIMS to the applications that it is intended to support, range along a continuum from the keystroke/transaction level, or micro level, to the macro level of integration across an entire application environment. Three examples are presented to illustrate the range of this continuum and the issues that arise at each level.
Journal Article•10.1109/MCG.1984.276056•
Using Stochastic Modeling for Texture Generation

[...]

Shinichiro Haruyama1, Brian A. Barsky1•
University of California, Berkeley1
01 Mar 1984-IEEE Computer Graphics and Applications
TL;DR: A new computer graphics technique generates complicated random textures, like those found on natural objects, requiring little data and allowing easy control of textural properties.
Abstract: A new computer graphics technique generates complicated random textures, like those found on natural objects. Requiring little data, it allows easy control of textural properties.
Journal Article•10.1109/MCG.1984.6429335•
A generalized object display processor architecture

[...]

Samuel M. Goldwasser1•
University of Pennsylvania1
01 Oct 1984-IEEE Computer Graphics and Applications
TL;DR: The author outlines the major features of an extension to the architecture that will permit the high-speed display and manipulation of multiple, independent, shaded three-dimensional objects represented as a voxel (volume-element) database with gray scale.
Abstract: The features and organization of a hardware architecture that is designed to facilitate the real-time display and manipulation of a single three-dimensional object on a raster-scan video display are briefly summarized. The author then outlines the major features of an extension to the architecture that will permit the high-speed display and manipulation of multiple, independent, shaded three-dimensional objects represented as a voxel (volume-element) database with gray scale. The objective is to provide many useful capabilities at or near video rates facilitating extensive real-time interaction. The architecture is highly modular, permitting a cost tradeoff to be made to achieve a given level of performance. It also includes a great deal of regularity in its structure, making it directly suitable for VLSI implementation. A key feature is that no computational operations more complex than adds, shifts, and comparisons are required in real time. The display characteristics for each object are controlled by a concise object descriptor table, which contains all of the control parameters required to process that object.
Journal Article•10.1109/MCG.1984.275989•
Color 3-D Imaging of Normal and Pathologic Intracranial Structures

[...]

Edward J. Farrell1, Rosario A. Zappulla2, Wen C. Yang2•
IBM1, Icahn School of Medicine at Mount Sinai2
01 Sep 1984-IEEE Computer Graphics and Applications
TL;DR: The overall feasibility of 3D imaging for intracranial soft tissues depends on three vital areas: the display method, the display options, and the image processing system.
Abstract: The overall feasibility of 3-D imaging for intracranial soft tissues depends on three vital areas: the display method,the display options, and the image processing system.
Journal Article•10.1109/MCG.1984.276064•
Memory Design for Raster Graphics Displays

[...]

Mary C. Whitton
01 Mar 1984-IEEE Computer Graphics and Applications
TL;DR: This tutorial examines the origin and nature of the problem of contention for memory cycles, a problem that impacts the image update performance of every raster graphics system.
Abstract: This tutorial examines the origin and nature of the problem of contention for memory cycles?a problem that impacts the image update performance of every raster graphics system.
Journal Article•10.1109/MCG.1984.275877•
Shaded Display of Digital Maps

[...]

Sabine Coquillart1, Michel Gangnet1•
Colorado School of Mines1
01 Jul 1984-IEEE Computer Graphics and Applications
TL;DR: Improved techniques of surface interpolation, clipping, and hidden-surface elimination help solve some problems in generating perspective views of digital terrain data.
Abstract: Improved techniques of surface interpolation, clipping, and hidden-surface elimination help solve some problems in generating perspective views of digital terrain data.
Journal Article•10.1109/MCG.1984.275935•
A Note on Rotation Matrices

[...]

Jay P. Fillmore1•
University of California, San Diego1
01 Feb 1984-IEEE Computer Graphics and Applications
TL;DR: Properly establishing the relation between linear algebra and geometry makes it easier to obtain the three-by-three orthogonal matrix that describes a specified rotation.
Abstract: Properly establishing the relation between linear algebra and geometry makes it easier to obtain the three-by-three orthogonal matrix that describes a specified rotation.
Journal Article•10.1109/MCG.1984.276185•
Extended Depth-Buffer Algorithms for Hidden-Surface Visualization

[...]

Norio Okino1, Yukinori Kakazu1, Masamichi Morimoto1•
Hokkaido University1
01 May 1984-IEEE Computer Graphics and Applications
TL;DR: Users of interactive CAD systems who are trying to cope with the hidden-surface visualization problem will want to investigate this new algorithm.
Abstract: Users of interactive CAD systems who are trying to cope with the hidden-surface visualization problem will want to investigate this new algorithm.
Journal Article•10.1109/MCG.1984.276030•
Geomap-III: Designing Solids With Free-Form Surfaces

[...]

Fumihiko Kimura1•
University of Tokyo1
01 Jun 1984-IEEE Computer Graphics and Applications
TL;DR: A geometric modeler for solid objects with complex surfaces is described and two methods based on that theory for combining solid modeling and free-form surface design functions, which are conventionally treated as different disciplines, are presented.
Abstract: In advanced CAD/CAM applications, designers need the capability of modeling solid objects with complex surfaces. This geometric modeler incoroorates new techniques to combine design functions.
Journal Article•10.1109/MCG.1984.276117•
Intersection of Parametric Surfaces and a Plane

[...]

Randy B. Lee1, David A. Fredricks•
Rensselaer Polytechnic Institute1
01 Aug 1984-IEEE Computer Graphics and Applications
TL;DR: This algorithm exploits basic differential geometry analysis to achieve high speed, low memory usage, reliability, and independence from surface type.
Abstract: This algorithm exploits basic differential geometry analysis to achieve high speed,low memory usage,reliability, and independence from surface type.
Journal Article•10.1016/0252-7308(84)90055-2•
Corporate identity for iconic interface design: The graphic design perspective

[...]

A. Marcus
01 Nov 1984-IEEE Computer Graphics and Applications
TL;DR: Typography, symbolism, and color are discussed from a corporate identity program perspective, and three case studies, namely, the Xerox Star, the Apple Lisa, and the Intran Metaform system, are examined.
Abstract: The term corporate identity program is well-known in the graphic design field, which has applied the approach to the traditional areas of stationery, vehicle identification, signage, and other forms of complex communication. It is argued that this approach should be extended to the design of screens, especially for high-resolution, iconic, multiwindow interfaces. Typography, symbolism, and color are discussed from this perspective, and three case studies, namely, the Xerox Star, the Apple Lisa, and the Intran Metaform system, are examined.
Journal Article•10.1109/MCG.1984.275966•
Computer-Integrated Manufacturing of Surfaces Using Octree Encoding

[...]

Kazunori Yamaguchi1, Tosiyasu L. Kunii1, David F. Rogers2, Steven G. Satterfield2, Francisco A. Rodriguez2 •
University of Tokyo1, United States Naval Academy2
01 Jan 1984-IEEE Computer Graphics and Applications
TL;DR: In this article, an algorithm for automatically generating from an octree description the data that a computerized numerical control milling machine requires to manufacture a part is presented, which is similar to our work.
Abstract: This preliminary report presents an algorithm for automatically generating from an octree description the data that a computerized numerical control milling machine requires to manufacture a part.
Journal Article•10.1109/MCG.1984.275940•
Improved Visual Design for Graphics Display

[...]

Susan S. Reilly1, John W. Roach2•
Miami University1, Virginia Tech2
01 Feb 1984-IEEE Computer Graphics and Applications
TL;DR: The principles of good visual design used in advertising can help programmers design effective computer displays that will substantially improve the man-machine interface.
Abstract: The principles of good visual design used in advertising can help programmers design effective computer displays that will substantially improve the man-machine interface.
Journal Article•10.1109/MCG.1984.276093•
A Distributed Workstation Architecture: The Convergent Cluster

[...]

Barry I. Kelman
01 Apr 1984-IEEE Computer Graphics and Applications
TL;DR: In this article, the cluster architecture allows resource sharing by up to 16 users and takes advantage of today's LSI technology to achieve high throughput at reasonable costs, which is the case in our cluster architecture.
Abstract: The cluster architecture allows resource sharing by up to 16 users and takes advantage of today's LSI technology to achieve high throughput at reasonable costs.
Journal Article•10.1109/MCG.1984.275957•
A 3-D Graphics Display System With Depth Buffer and Pipeline Processor

[...]

Akira Fujimoto, Christopher G. Perrott, Kansei Iwata
01 Jun 1984-IEEE Computer Graphics and Applications
TL;DR: This interactive terminal produces smooth, color-shaded surfaces quickly for applications in science, engineering, training simulation, and animation.
Abstract: Capable of displaying 10,000 polygons per second, this interactive terminal produces smooth, color-shaded surfaces quickly for applications in science, engineering, training simulation, and animation.
Journal Article•10.1109/MCG.1984.275998•
An Algorithm for Locating and Displaying the Intersection of Two Arbitrary Surfaces

[...]

Mark B. Phillips1, Garrett M. Odell1•
Rensselaer Polytechnic Institute1
01 Sep 1984-IEEE Computer Graphics and Applications
TL;DR: A new method for numerically computing the intersection of implicitly defined surfaces provides the capability to display intersections that are impossible to find analytically.
Abstract: A new method for numerically computing the intersection of implicitly defined surfaces provides the capability to display intersections that are impossible to find analytically.
Journal Article•10.1109/MCG.1984.276067•
Evaluation of the Effectiveness of Prolog for a CAD Application

[...]

J. Camacho Gonzalez1, M. H. Williams1, I. E. Aitchison1•
Heriot-Watt University1
01 Mar 1984-IEEE Computer Graphics and Applications
TL;DR: Fifth-generation computers will probably be based on logic programming languages like Prolog rather than on Fortran-type languages, but are such languages suitable to 3-D CAD applications?
Abstract: Fifth-generation computers will probably be based on logic programming languages like Prolog rather than on Fortran-type languages. Are such languages suitable to 3-D CAD applications?
Journal Article•10.1109/MCG.1984.276148•
The Architecture and Applications of the Apollo Domain

[...]

David L. Nelson, Paul J. Leach
01 Apr 1984-IEEE Computer Graphics and Applications
TL;DR: The Domain system's objective is to integrate mainframe capability with local area networking and raster graphics capabilities at a cost appropriate to engineering and graphics applications.
Abstract: The Domain system's objective is to integrate mainframe capability with local area networking and raster graphics capabilities at a cost appropriate to engineering and graphics applications.
Journal Article•10.1109/MCG.1984.275874•
A Method for Solving the Visibility Problem

[...]

Christoph Hornung1•
Technische Universität Darmstadt1
01 Jul 1984-IEEE Computer Graphics and Applications
TL;DR: Faster solutions to 3-D visibility problems and better distribution of multiprocessor systems can be achieved when this new connectivity data algorithm is used.
Abstract: Faster solutions to 3-D visibility problems and better distribution of multiprocessor systems can be achieved when this new connectivity data algorithm is used.
Journal Article•10.1109/MCG.1984.275963•
Formgraphics: A Form-Based Graphics Architecture Providing a Database Workbench

[...]

Hiroyuki Kitagawa1, Tosiyasu L. Kunii2, Motoei Azuma1, Sohei Misaki1•
NEC1, University of Tokyo2
01 Jun 1984-IEEE Computer Graphics and Applications
TL;DR: Complex combinations of text, graphics, and alphanumeric strings can be manipulated easily and rapidly when displayed in screen formats similar to conventional hard-copy forms.
Abstract: Complex combinations of text, graphics, and alphanumeric strings can be manipulated easily and rapidly when displayed in screen formats similar to conventional hard-copy forms.

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