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  4. 1991
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  3. Computers & Graphics
  4. 1991
Showing papers in "Computers & Graphics in 1991"
Journal Article•10.1016/0097-8493(91)90071-O•
Simplification of objects rendered by polygonal approximations

[...]

Michael J. DeHaemer1, Michael Zyda1•
Naval Postgraduate School1
01 Jan 1991-Computers & Graphics
TL;DR: The techniques presented were developed to drastically reduce the number of data points required to depict an object without sacrificing the detail and accuracy inherent in the digitizing process.

188 citations

Journal Article•10.1016/0097-8493(91)90026-E•
Preserving convexity using piecewise cubic interpolation

[...]

Ken Brodlie1, Sohail Butt1•
University of Leeds1
01 Jan 1991-Computers & Graphics
TL;DR: This paper shows that by allowing (if necessary) two cubic pieces in some data intervals rather than one, convexity can always be preserved.

95 citations

Journal Article•10.1016/0097-8493(91)90015-A•
Fractals from z ← zα + c in the complex c-plane

[...]

Uday G. Gujar1, Virendra C. Bhavsar1•
University of New Brunswick1
01 Jan 1991-Computers & Graphics
TL;DR: This article considers the generalized transformation function z ← z α + c for generating fractal images and the value of α, found that when α is a positive integer number, the resulting image contains lobular structures.

66 citations

Journal Article•10.1016/0097-8493(91)90002-Y•
Interval methods in computer graphics

[...]

Kevin G. Suffern1, Edward D. Fackerell2•
University of Technology, Sydney1, University of Sydney2
01 Jan 1991-Computers & Graphics
TL;DR: Interval methods provide a degree of robustness to the algorithms which is difficult to achieve when point sampling alone is used to detect the contours and surfaces.

50 citations

Journal Article•10.1016/0097-8493(91)90079-W•
Shading and Shadowing with Linear Light Sources

[...]

Pierre Poulin1, John Amanatides2•
University of British Columbia1, Keele University2
01 Jan 1991-Computers & Graphics
TL;DR: In this paper, a general solution for shading surfaces illuminated by a linear light source is proposed, and a formulation allowing for faster computation of the diffuse component of light reflection is derived.

45 citations

Journal Article•10.1016/0097-8493(91)90075-S•
Form feature modelling in a hybrid CSG/BRep scheme

[...]

Abel J. P. Gomes1, José Carlos Teixeira1•
University of Coimbra1
01 Jan 1991-Computers & Graphics
TL;DR: A new hybrid pseudo-CSG/BRep schema for product modelling is described that intends to capture the virtues of both representation schemas and eliminate as much as possible as their underlying drawbacks.

41 citations

Journal Article•10.1016/0097-8493(91)90011-6•
The analysis of visibility—Environmental interactions between computer graphics, physics, and physiology

[...]

Markus Groß
01 Jan 1991-Computers & Graphics
TL;DR: A new approach to determine the optical impression of objects on the landscape combining the standard methods of computer graphics, image analysis, physiological aspects of the human visual system, and physical conditions of the environment using the example of overhead lines is described.

36 citations

Journal Article•10.1016/0097-8493(91)90072-P•
The smart navigation of a ray through an oct-tree

[...]

John Neil Spackman1, Philip Willis1•
University of Bath1
01 Jan 1991-Computers & Graphics
TL;DR: This article presents a particularly efficient navigation algorithm employing two decision vectors maintained by incremental integer arithmetic known as a Spatial Measure for Accelerated Ray Tracing (SMART).

35 citations

Journal Article•10.1016/0097-8493(91)90028-G•
Smooth surface reconstruction from scattered data points

[...]

M.E. Agishtein1, Alexander A. Migdal1•
Princeton University1
01 Jan 1991-Computers & Graphics
TL;DR: A new technique and a package for rapid reconstruction of smooth surfaces from scattered data points based on a fast recurrent algorithm for the Delauney triangulation followed by rational interpolation inside triangles that enables a user to construct a surface of any class of smoothness and degree of convergence.

32 citations

Journal Article•10.1016/0097-8493(91)90081-R•
The “TOON” project: Requirements for a computerized 2D animation system

[...]

Charles X. Durand1•
State University of New York System1
01 Jan 1991-Computers & Graphics
TL;DR: In this article, the authors describe some of the problems that the design of computerized 2D animation systems raises when such systems are intended to serve professional cartoonists and highlight the special needs of the cartoonist and discuss the hardware and software requirements of systems that can effectively assist him in his work.

29 citations

Journal Article•10.1016/0097-8493(91)90058-P•
A high-quality filtering using forward texture mapping

[...]

Djamchid Ghazanfarpour, Bernard Péroche
01 Jan 1991-Computers & Graphics
TL;DR: This new method very efficiently avoids texture aliasing artifacts by using an accurate convolution obtained naturally from forward mapping, and antialiasing of the final image contours is directly produced by this method.
Journal Article•10.1016/0097-8493(91)90034-F•
A note on Halley's method

[...]

Ray Reeves1•
University of Massachusetts Lowell1
01 Jan 1991-Computers & Graphics
TL;DR: Pickover's representation of Halley's method applied to solving the polynomial equation z∗∗7 = 1 elicits several remarkable features, including distinguished director nodules that direct the forward orbits out of the chaotic separators to their target basins.
Journal Article•10.1016/0097-8493(91)90059-Q•
The evolution of the gingerbread man

[...]

Earl F. Glynn
01 Jan 1991-Computers & Graphics
TL;DR: Two versions of the evolution of the Gingerbread Man for the iteration z → z x + c are presented; a previously published version shows an asymmetric evolution as positive real x increases, while a new version shows a symmetric evolution, and several interesting features.
Journal Article•10.1016/0097-8493(91)90037-I•
A survey of intersection algorithms for curved surfaces

[...]

Edwin Boender1•
Delft University of Technology1
01 Jan 1991-Computers & Graphics
TL;DR: The surface/surface intersection problem as it arises in CAGD is reviewed and algorithms are presented and classified according to the representation of the surfaces.
Journal Article•10.1016/0097-8493(91)90029-H•
scene update by insertion of contour

[...]

Jean-Pierre Braquelaire1, Pascal Guitton1•
Centre national de la recherche scientifique1
01 Jan 1991-Computers & Graphics
TL;DR: In this paper, a model based on a partition of the image into elementary regions and the representation of 2D objects by a set of contours is presented, where the insertion of a new contour in a previously defined contour set is defined.
Journal Article•10.1016/0097-8493(91)90032-D•
An algorithm for the general solution of hidden line removal for intersecting solids

[...]

Wei-I Hsu1, J.L. Hock1•
Marquette University1
01 Jan 1991-Computers & Graphics
TL;DR: The presented algorithm can accurately construct the Junction lines ( J-lines) formed when objects penetrate each other, which allows the user to define an object as a line, a plane, a convex, or a concave polyhedron, which can include inner edges on any facet of an object.
Journal Article•10.1016/0097-8493(91)90061-L•
Julia sets of switched processes

[...]

Akhlesh Lakhtakia1•
Pennsylvania State University1
01 Jan 1991-Computers & Graphics
TL;DR: Julia sets of switched processes are introduced and are of importance in the study of dynamical systems in which several free-standing processes may be involved.
Journal Article•10.1016/0097-8493(91)90036-H•
Volume visualization on workstations : image quality and efficiency of different techniques

[...]

Martin Frühauf
01 Jan 1991-Computers & Graphics
TL;DR: The main emphasis in this paper is put on accelerating volume rendering techniques that are suitable to be carried out on midpriced workstations that are of greater availability in hospitals or research labs in Europe than superworkstations.
Journal Article•10.1016/0097-8493(91)90010-F•
Image requantization by cardinality distribution

[...]

Yuang-Chen Hsueh1, Ming-Guey Chern1, Chyi-Hwa Chu1•
National Chiao Tung University1
01 Jan 1991-Computers & Graphics
TL;DR: The new method introduces dithering patterns as ordered dither does; however, it provides a smoothing parameter p between 0 and 1.5 that can capture very sharp details of images.
Journal Article•10.1016/0097-8493(91)90082-S•
A note on some internal structures of the Mandelbrot Set

[...]

Kenneth J. Hooper1•
Southern California Edison1
01 Jan 1991-Computers & Graphics
TL;DR: The “epsilon cross” and “star trails” methods described here monitor the trajectory of a point, as calculated by the Mandelbrot Set algorithm, on a complex plane.
Journal Article•10.1016/0097-8493(91)90052-J•
Font generation by beta-spline curve

[...]

Chia-Wei Liao1, Jun Siung Huang1•
Academia Sinica1
01 Jan 1991-Computers & Graphics
TL;DR: The system described can trace out the boundary of the input font, find out control points and their corresponding curvatures, and edit (including zooming) the font, based on the least square error curve fitting.
Journal Article•10.1016/0097-8493(91)90070-X•
Virtual edges, viewing faces, and boundary traversal in line drawing representation of objects with curved surfaces

[...]

Qiuming Zhu1•
University of Nebraska Omaha1
01 Jan 1991-Computers & Graphics
TL;DR: Properties of virtual edges and viewing faces from various 3D curved surfaces are illustrated and a boundary traversal method takes advantage of the data representation and is applied for generating visible-line-only display of the objects.
Journal Article•10.1016/0097-8493(91)90006-4•
A SIMD parallel colour quantization algorithm

[...]

Peter A. Fletcher1•
Commonwealth Scientific and Industrial Research Organisation1
01 Jan 1991-Computers & Graphics
TL;DR: The merge and box algorithm is presented, which produces images of comparable quality to current graphics methods, and has been parallelized using a single instruction stream, multiple data stream (SIMD) parallel processor.
Journal Article•10.1016/0097-8493(91)90078-V•
Factoring a homogeneous transformation for a more efficient graphics pipeline

[...]

Salim Abiezzi1, Michael J. Wozny2•
Sun Microsystems1, Rensselaer Polytechnic Institute2
01 Jan 1991-Computers & Graphics
TL;DR: An algorithm for extracting an intermediate coordinate system from a homogeneous viewing transformation that relates WC to DC is proposed, which exhibits unique features for lighting calculations and for clipping in homogeneous coordinates.
Journal Article•10.1016/0097-8493(91)90024-C•
Recursive bisection line algorithm

[...]

John R. Rankin1•
La Trobe University1
01 Jan 1991-Computers & Graphics
TL;DR: This line algorithm is not related to Euclid's algorithm but instead is based on a fractal definition for the line that has the same dimension as the topological dimension of the line.
Journal Article•10.1016/0097-8493(91)90077-U•
A shadow algorithm for CSG

[...]

Frederik W. Jansen, Arno N. T. van der Zalm
01 Jan 1991-Computers & Graphics
TL;DR: In this paper, an algorithm for constructing shadow volumes for CSG objects is presented for a scan-line display algorithm for objects with polygonal primitives, where the shadow of the complete CSG object is the union of these shadow trees.
Journal Article•10.1016/0097-8493(91)90060-U•
Toward a better understanding of fractality in nature

[...]

M. Klein1, Otto E. Rössler1, Jürgen Parisi1, Joachim Peinke1, Gerold Baier1, Claus Kahlert2, John L. Hudson3 •
University of Tübingen1, University of California, Berkeley2, University of Virginia3
01 Jan 1991-Computers & Graphics
TL;DR: The role of analyticity, critical points, chaotic forcing, and bistability are discussed as some of the elements needed to answer the major, still unresolved question of whether nature is fractal because, or in spite of, the existence of differentiable systems.
Journal Article•10.1016/0097-8493(91)90031-C•
A text, image, and graphics editor

[...]

Ahmet Cosar1, Bülent Özgüç1•
Bilkent University1
01 Jan 1991-Computers & Graphics
TL;DR: A system for the manipulation of text, image, and graphics items is presented and it is shown that most of these systems are unable to manipulate them in a unified document.
Journal Article•10.1016/0097-8493(91)90073-Q•
A linear programming method for ray-convex polyhedron intersection

[...]

J.L. Zheng1, C.B. Millham1•
Washington State University1
01 Jan 1991-Computers & Graphics
TL;DR: A linear pivoting procedure allowing for exceptionally fast testing of ray intersection with convex polyhedra is presented, and comparisons of this procedure with other methods are given.
Journal Article•10.1016/0097-8493(91)90045-J•
An overview of the Programmer's Imaging Kernel (PIK) proposed standard

[...]

Timothy Butler, Pat Krolak1•
University of Massachusetts Lowell1
01 Jan 1991-Computers & Graphics
TL;DR: This paper largely reflects the ANSI point of view but addresses several aspects from the early ISO work.

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