Conference
Tangible and Embedded Interaction
About: Tangible and Embedded Interaction is an academic conference. The conference publishes majorly in the area(s): Computer science & Interaction design. Over the lifetime, 1375 publications have been published by the conference receiving 27148 citations.
Topics: Computer science, Interaction design, User interface, Tangible user interface, Haptic technology
Papers
15 Feb 2007
TL;DR: The reac Table is presented, a musical instrument based on a tabletop interface that exemplifies several of the reasons for which live music performance and HCI in general, and musical instruments and tabletop interfaces in particular, can lead to a fertile two-way cross-pollination that can equally benefit both fields.
Abstract: In recent years we have seen a proliferation of musical tables. Believing that this is not just the result of a tabletop trend, in this paper we first discuss several of the reasons for which live music performance and HCI in general, and musical instruments and tabletop interfaces in particular, can lead to a fertile two-way cross-pollination that can equally benefit both fields. After that, we present the reac Table, a musical instrument based on a tabletop interface that exemplifies several of these potential achievements.
677 citations
18 Feb 2008
TL;DR: This paper discusses a model of TUI, key properties, genres, applications, and summarizes the contributions made by the Tangible Media Group and other researchers since the publication of the first Tangible Bits paper at CHI 1997.
Abstract: Tangible user interfaces (TUIs) provide physical form to digital information and computation, facilitating the direct manipulation of bits. Our goal in TUI development is to empower collaboration, learning, and design by using digital technology and at the same time taking advantage of human abilities to grasp and manipulate physical objects and materials. This paper discusses a model of TUI, key properties, genres, applications, and summarizes the contributions made by the Tangible Media Group and other researchers since the publication of the first Tangible Bits paper at CHI 1997. http://tangible.media.mit.edu/
588 citations
15 Feb 2007
TL;DR: The authors provide an analytic framework of six perspectives, which describes latent trends and assumptions that might be used to motivate and guide this work, and makes links with existing research in cognitive science and education.
Abstract: Conceptual work on tangible interfaces has focused primarily on the production of descriptive frameworks. While this work has been successful in mapping out a space of technical possibilities and providing a terminology to ground discussion, it provides little guidance on the cognitive or social effects of using one type of interface or another. In this paper we look at the area of learning with tangible interfaces, suggesting that more empirically grounded research is needed to guide development. We provide an analytic framework of six perspectives, which describes latent trends and assumptions that might be used to motivate and guide this work, and makes links with existing research in cognitive science and education.
535 citations
15 Feb 2007
TL;DR: An introductory overview to first-time users of the reacTIVision framework -- an open-source cross-platform computer-vision framework primarily designed for the construction of table-based tangible user interfaces.
Abstract: This article provides an introductory overview to first-time users of the reacTIVision framework -- an open-source cross-platform computer-vision framework primarily designed for the construction of table-based tangible user interfaces. The central component of the framework is a standalone application for fast and robust tracking of fiducial markers in a real-time video stream. The framework also defines a transport protocol for efficient and reliable transmission of object states via a local or wide area network. In addition, the distribution includes a collection of client example projects for various programming environments that allow the rapid development of unique tangible user interfaces. This article also provides a discussion of key points relevant to the construction of the necessary table hardware and surveys some projects that have been based on this technology.
535 citations
15 Feb 2007
TL;DR: The unique affordances that a sensor network user interface such as Siftables provides, as well as the resulting directness between the physical interface and the data being manipulated, are discussed.
Abstract: This paper outlines Siftables, a novel platform that applies technology and methodology from wireless sensor networks to tangible user interfaces in order to yield new possibilities for human-computer interaction. Siftables are compact devices with sensing, graphical display, and wireless communication. They can be physically manipulated as a group to interact with digital information and media. We discuss the unique affordances that a sensor network user interface (SNUI) such as Siftables provides, as well as the resulting directness between the physical interface and the data being manipulated. We conclude with a description of some gestural language primitives that we are currently prototyping with Siftables.
309 citations
Performance Metrics
| Year | Papers |
|---|---|
| 2021 | 102 |
| 2020 | 102 |
| 2019 | 98 |
| 2018 | 106 |
| 2017 | 108 |
| 2016 | 118 |