Conference
International Symposium on 3D Data Processing, Visualization and Transmission
About: International Symposium on 3D Data Processing, Visualization and Transmission is an academic conference. The conference publishes majorly in the area(s): Iterative reconstruction & Image segmentation. Over the lifetime, 426 publications have been published by the conference receiving 10547 citations.
Topics: Iterative reconstruction, Image segmentation, Motion estimation, Computer science, Image registration
Papers
7 Nov 2002
TL;DR: A color structured light technique for recovering object shape from one or more images by projecting a pattern of stripes of alternating colors and matching the projected color transitions with observed edges in the image is presented.
Abstract: This paper presents a color structured light technique for recovering object shape from one or more images. The technique works by projecting a pattern of stripes of alternating colors and matching the projected color transitions with observed edges in the image. The correspondence problem is solved using a novel, multi-pass dynamic programming algorithm that eliminates global smoothness assumptions and strict ordering constraints present in previous formulations. The resulting approach is suitable for generating both high-speed scans of moving objects when projecting a single stripe pattern and high-resolution scans of static scenes using a short sequence of time-shifted stripe patterns. In the latter case, space-time analysis is used at each sensor pixel to obtain inter-frame depth localization. Results are demonstrated for a variety of complex scenes.
670 citations
19 Jun 2002
TL;DR: This work addresses the problem of building watertight 3D models from surfaces that contain holes by constructing a signed distance function, the zero set of which defines the surface, and applies a diffusion process to extend this function through the volume until its zero set bridges whatever holes may be present.
Abstract: We address the problem of building watertight 3D models from surfaces that contain holes - for example, sets of range scans that observe most but not all of a surface. We specifically address situations in which the holes are too geometrically and topologically complex to fill using triangulation algorithms. Our solution begins by constructing a signed distance function, the zero set of which defines the surface. Initially, this function is defined only in the vicinity of observed surfaces. We then apply a diffusion process to extend this function through the volume until its zero set bridges whatever holes may be present. If additional information is available, such as known-empty regions of space inferred from the lines of sight to a 3D scanner, it can be incorporated into the diffusion process. Our algorithm is simple to implement, is guaranteed to produce manifold non-interpenetrating surfaces, and is efficient to run on large datasets because computation is limited to areas near holes.
628 citations
6 Sep 2004
TL;DR: A finite-differences approach for estimating curvatures on irregular triangle meshes that may be thought of as an extension of a common method for estimating per-vertex normals is presented, which results in significantly fewer outlier estimates while more broadly offering accuracy comparable to existing methods.
Abstract: The computation of curvature and other differential properties of surfaces is essential for many techniques in analysis and rendering. We present a finite-differences approach for estimating curvatures on irregular triangle meshes that may be thought of as an extension of a common method for estimating per-vertex normals. The technique is efficient in space and time, and results in significantly fewer outlier estimates while more broadly offering accuracy comparable to existing methods. It generalizes naturally to computing derivatives of curvature and higher-order surface differentials.
512 citations
14 Jun 2006
TL;DR: A prototype system for image based localization in urban environments given a database of views of city street scenes tagged by GPS locations, the system computes the GPS location of a novel query view by using a wide-baseline matching technique based on SIFT features.
Abstract: In this paper we present a prototype system for image based localization in urban environments. Given a database of views of city street scenes tagged by GPS locations, the system computes the GPS location of a novel query view. We first use a wide-baseline matching technique based on SIFT features to select the closest views in the database. Often due to a large change of viewpoint and presence of repetitive structures, a large percentage of matches (> 50%) are not correct correspondences. The subsequent motion estimation between the query view and the reference view, is then handled by a novel and efficient robust estimation technique capable of dealing with large percentage of outliers. This stage is also accompanied by a model selection step among the fundamental matrix and the homography. Once the motion between the closest reference views is estimated, the location of the query view is then obtained by triangulation of translation directions. Approximate solutions for cases when triangulation cannot be obtained reliably are also described. The presented system is tested on the dataset used in ICCV 2005 Computer Vision Contest and is shown to have higher accuracy than previous reported results.
477 citations
14 Jun 2006
TL;DR: The key idea is simple: an adaptive aggregation step in a dynamic-programming (DP) stereo framework is introduced, which reduces the typical "streaking" artifacts without the penalty of blurry object boundaries.
Abstract: We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dynamic-programming (DP) stereo framework. The per-pixel matching cost is aggregated in the vertical direction only. Compared to traditional DP, our approach reduces the typical "streaking" artifacts without the penalty of blurry object boundaries. Evaluation using the benchmark Middlebury stereo database shows that our approach is among the best (ranked first in the new evaluation system) for DP-based approaches. The performance gain mainly comes from a computationally expensive weighting scheme based on color and distance proximity. We utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this process over two orders of magnitude. Over 50 million disparity evaluations per second (MDE/s)1 are achieved in our current implementation.
325 citations
Performance Metrics
| Year | Papers |
|---|---|
| 2011 | 1 |
| 2010 | 16 |
| 2008 | 8 |
| 2006 | 142 |
| 2004 | 130 |
| 2002 | 129 |