TL;DR: This symposium explores the immense potential for virtual reality to be applied in educational settings and discusses recent technological developments against a backdrop of several decades of research.
Abstract: In this symposium we explore the immense potential for virtual reality to be applied in educational settings. We discuss recent technological developments against a backdrop of several decades of research. Six presentations, including four from academic authors and two from the commercial sector, will explore user requirements, new technologies, and practical issues in collaborative VR applications for learning
TL;DR: This work conducted Monte Carlo simulation studies examining the most widely used measure of IRR: Cohen’s kappa to show that the method commonly used by researchers to assess IRR produces unacceptable Type I error rates.
Abstract: Researchers use Inter-Rater Reliability (IRR) to measure whether two processes— people and/or machines—identify the same properties in data. There are many IRR measures, but regardless of the measure used, however, there is a common method for estimating IRR. To assess the validity of this common method, we conducted Monte Carlo simulation studies examining the most widely used measure of IRR: Cohen’s kappa. Our results show that the method commonly used by researchers to assess IRR produces unacceptable Type I error rates.
TL;DR: Compared to portfolios that focused on personal work alone, portfolios that included shared projects and documentation presented richer showcases, showing technical and social engagement, assessment by people across a distributed community, and possibilities to narrate work to multiple audiences.
Abstract: Portfolio assessment gains new traction in youth-serving maker-educational spaces through increased inclusion of maker portfolios in college and job applications. However, the collaborative and cooperative character of making poses a tension to traditional portfolio assessment that is focused on showcasing individual achievements. Together, this calls for an expanded understanding of the use of portfolios in maker education. We examined the types of portfolio entries at two youth-serving makerspaces (one out-of-school and one in-school), and observed the documentation of personal and shared projects in personal and shared portfolios. Our main findings are that, compared to portfolios that focused on personal work alone, portfolios that included shared projects and documentation presented richer showcases, showing technical and social engagement, assessment by people across a distributed community, and possibilities to narrate work to multiple audiences. This has implications on the facilitation of maker portfolios and broadens portfolio assessment to show the role of the learner in society.
TL;DR: It is found that stranger tutors use more indirect instructions and provide more positive feedback to their tutee than friend tutors, and that stranger tutees attempted and solved more problems when their tutors used indirect instructions.
Abstract: During collaborative learning, computer-supported or otherwise, students balance taskoriented goals with the interpersonal goals of relationship-building; these goals may conflict, negatively impacting learning. In peer tutoring, for instance, tutors may avoid providing feedback to their partners to avoid the face-threat to their tutee. In this paper, we explore how the interpersonal closeness between tutor and tutee impacts tutors’ use of indirectness with feedback and instructions, and the impact those moves have on tutees’ problem-solving. We found that stranger tutors use more indirect instructions and provide more positive feedback to their tutee than friend tutors, and that stranger tutees attempted and solved more problems when their tutors used indirect instructions. We found no effect for dyads of friends, suggesting that interpersonal closeness reduces the face-threat of direct instructions. These results demonstrate that designers of CSCL tools should incorporate awareness of students’ relationships into their systems, as that relationship impacts students’ collaborative learning behaviors.
TL;DR: This work designed a maker workshop for high school youth that capitalized upon multiple digital and physical interfaces to create simultaneously digitally and physically responsive projects, which encouraged teambased distributed creativity and development.
Abstract: While the maker movement and its associated affordable and accessible practices and toolkits have reinvigorated interest in pre-collegiate STEM, invention and creativity, many have critiqued makerspaces as implicitly exclusionary, particularly across gender, race and ethnicity. In an effort to rectify past participatory inequities, we designed a maker workshop for high school youth that capitalized upon multiple digital and physical interfaces to create simultaneously digitally and physically responsive projects, which encouraged teambased distributed creativity and development. We explore how the tools and the curricular design encouraged and fostered collaboration and inclusivity, as well as disrupted previous implicit associations around computing and creativity. We discuss the teams, the projects created and how the learning activities provided opportunities for inclusion and equity.
TL;DR: In this paper, the authors compared a combined condition to individual-only or collaborative-only learning conditions using intelligent tutoring systems for fractions and found that the combined condition had higher learning gains than the individual or collaborative condition.
Abstract: Collaborative and individual learning are both frequently used in classrooms to support learning. However, little research has investigated the benefits of combining individual and collaborative learning, as compared to learning only individually or only collaboratively. With our study, we address this research gap. We compared a combined condition to individual-only or collaborative-only learning conditions using intelligent tutoring systems for fractions. The study was conducted with 382 4 and 5 grade students. Students across all three conditions had significant learning gains. However, the combined condition had higher learning gains than the individual or collaborative condition. This difference was more pronounced for 4 grade students than for 5 grade students. In addition, we found that students in the combined condition expressed higher situational interest in the activity compared to those working individually and the same as students working only collaboratively. Through a combination, we may support better student learning.
TL;DR: This work examined math collaboration discourse between 11 4t h grade dyads in 30-second slices to investigate the relationship between rapport state and reasoning state and found a correlation between high rapport states and strong reasoning states, as well as a marginal effect of more co-constructive reasoning leading to improved posttest scores.
Abstract: Within peer collaboration, both cognitive and social phenomena have been identified as important components for success, though little is known about the relationship between these factors. In this work, we examined math collaboration discourse between 11 4t h grade dyads in 30-second slices to investigate the relationship between rapport state and reasoning state. Prior to collaboration, students watched one of three instructional videos modeling either domain knowledge, collaborate reasoning, or both. There was no impact of video type on student talk behaviors, nor posttest scores. However, we found a correlation between high rapport states and strong reasoning states, as well as a marginal effect of more co-constructive reasoning leading to improved posttest scores. This work demonstrates that students’ rapport states may play a role in students’ reasoning states, and thus calls for a deeper investigation within the CSCL community about the role of rapport in peer learning.
TL;DR: Examining the ways in which students expressed and then followed up on uncertainty revealed that higherperforming pairs utilized emerging learning opportunities when uncertainty was expressed, and remained focused on one task at a time.
Abstract: To support learners during collaborative problem solving, developing a deeper understanding of collaborative dialogue is essential. This paper focuses on one important aspect of collaborative dialogue: expressions of uncertainty. In a study of undergraduate novice computer science students working in pairs, we observed that the students who produced the lowest quality solutions expressed uncertainty more often than those who produced middle-quality solutions. Perhaps surprisingly, pairs with the highest quality solutions also expressed more uncertainty than the middle performers. Examining the ways in which students expressed and then followed up on uncertainty revealed that higherperforming pairs utilized emerging learning opportunities when uncertainty was expressed, and remained focused on one task at a time. In contrast, the lower-performing pairs often did not resolve their uncertainty before moving on, attempting to work with multiple incomplete pieces of the solution simultaneously. These findings provide insight into how best to support collaborative learning during uncertainty.
TL;DR: This study focused on questions students asked in a knowledge building environment, in order to examine how issues students cared enough about to pose as questions help knowledge building succeed.
Abstract: Working on students’ authentic problems is emphasized in Knowledge Building theory and pedagogy, as it is perceived that a failure to deal with such problems may result in a failure of knowledge building. This study is focused on questions students asked in a knowledge building environment, in order to examine how issues students cared enough about to pose as questions help knowledge building succeed. Comparing question threads (threads started with questions) and non-question threads (threads that did not start with questions), we noticed that problems posted by students engaged the community in a sustainable and progressive discourse, which is central to collaborative knowledge building. Moreover, the quality analysis of the data revealed that the threads starting with questions were more likely to end up with productive threads compared to the non-question threads.
TL;DR: This paper describes the efforts to add structure and formalism to the design of a CSCL curriculum for high school science–integrating individual, collaborative and whole-class inquiry activities into a coherent “learning community.”
Abstract: This paper describes our efforts to add structure and formalism to the design of a CSCL curriculum for high school science–integrating individual, collaborative and whole-class inquiry activities into a coherent “learning community.” A pedagogical model called Knowledge Community and Inquiry (KCI) guided our design of a curricular sequence in which one activity feeds into the next, responding differentially to students, and scaffolding new forms of interaction. We include real-time analysis of student interaction data as a source of input into the orchestration of complex scripts, which can influence the assignment of students to groups, the distribution of materials or sequencing of activities. It can also be used to determine which groups may need help, to provide groups with formative feedback, and to provide the instructor with information concerning student groups. The primary outcome of this paper is the design itself, which is evaluated in terms of its theoretical coherence.
TL;DR: This paper describes a study that designed a novel learning experience in which educators and young people used mobile and place-based technologies to document and analyze the diverse perspectives of community members living in rapidly changing urban areas.
TL;DR: In this article, the authors present a new analysis of scripted collaboration and knowledge building approaches and propose a broad conceptual basis for next-generation initiatives to reconcile external supports of all kinds with the self-organizing character of knowledge construction and integrate such supports into classrooms viewed as knowledge-creating communities.
Abstract: Advances in scripting theory and advances in support for student-driven knowledge construction call for a reconsideration of long-standing issues of guidance, control, and agency. This symposium undertakes a fresh analysis based on the relations between two widely adopted approaches that may be poles apart but arguably viewed as variations within a common applied epistemological framework. The two approaches are scripted collaboration and Knowledge Building. Rather than focusing on similarities and differences, the symposium will address deeper problems such as reconciling external supports of all kinds with the self-organizing character of knowledge construction and integrating such supports into classrooms viewed as knowledge-creating communities. The centerpiece of the symposium is a panel discussion that includes experts who provide different theoretical viewpoints. In its synthesis the symposium will capture and make sense of what is strongest in the two approaches and provide a broad conceptual basis for next-generation initiatives.
TL;DR: This symposium undertakes a fresh analysis based on the relations between two widely adopted approaches that may be poles apart but arguably viewed as variations within a common applied epistemological framework to provide a broad conceptual basis for next-generation initiatives.
Abstract: Advances in scripting theory and advances in support for student-driven knowledge construction call for a reconsideration of long-standing issues of guidance, control, and agency. This symposium undertakes a fresh analysis based on the relations between two widely adopted approaches that may be poles apart but arguably viewed as variations within a common applied epistemological framework. The two approaches are scripted collaboration and Knowledge Building. Rather than focusing on similarities and differences, the symposium will address deeper problems such as reconciling external supports of all kinds with the self-organizing character of knowledge construction and integrating such supports into classrooms viewed as knowledge-creating communities. The centerpiece of the symposium is a panel discussion that includes experts who provide different theoretical viewpoints. In its synthesis the symposium will capture and make sense of what is strongest in the two approaches and provide a broad conceptual basis for next-generation initiatives.
TL;DR: A new kind of assessment developed to capture students’ learning in makerspaces is introduced and evidence that the students�’ behavior became more similar to experts’ after participating in a maker workshop is found.
Abstract: The contribution of this paper is twofold: we introduce a new kind of assessment developed to capture students’ learning in makerspaces, and we present a new perspective on how participating in a maker workshop impacts students. As opposed to traditional pen and paper tests, we designed a series of hands-on task that participants complete before and after a maker workshop. In this paper, we contrast high-school students’ performance with experts (graduate students in mechanical engineering) and found evidence that the students’ behavior became more similar to experts’ after participating in a maker workshop. For the scope of this paper, we focus on a single task and describe in detail our coding scheme and analyses. Additionally, we show how a combination of qualitative and computational analysis helped us develop metrics to compare novices’ and experts’ performances. We conclude by discussing the potential of this type of assessment for supporting students’ learning in makerspaces.
TL;DR: The results suggest that different combinations of technology, pedagogy, and collaboration types require different strategies to scaffold students’ learning, as these are the pillars of CSCL.
TL;DR: A study where analysis of students’ dialogues with an automated analysis of their action patterns as they constructed science models in an open-ended learning environment showed that students use different types of collaborative regulation be-haviors and that these behaviors affect their performance on the system as well as their pre-post learning gains.
Abstract: Identifying the effects of students’ collaborative regulation behavior when working on a task is an important step towards a better understanding of how collaboration supports learning. We discuss a study where we combined analysis of students’ dialogues with an automated analysis of their action patterns as they constructed science models in an open-ended learning environment. Our results show that students use different types of collaborative regulation be-haviors, and that these behaviors affect their performance on the system as well as their pre-post learning gains. We also showed that groups, which adopt more shared regulation used different learning strategies than groups that did not.
TL;DR: This work tested whether superficial measures of speech and user interactions of students would suffice for measuring collaboration, and found that the best had an overall accuracy of 96% (Kappa=0.92), which is higher than earlier attempts to use speech and log data for detecting collaboration.
Abstract: Effective collaborative behavior between students is neither spontaneous nor continuous. A system that can measure collaboration in real-time may be useful. For instance, it could alert an instructor that a group needs attention. We tested whether superficial measures of speech and user interactions of students would suffice for measuring collaboration. As pairs of students solved complex math problems on tablets, their speech and tablet gestures were recorded. These data and multi-camera videos were used by humans to code episodes as collaborative vs. various kinds of non-collaboration. Using just the speech and tablet log data, several detectors were machine learned. The best had an overall accuracy of 96% (Kappa=0.92), which is higher than earlier attempts to use speech and log data for detecting collaboration. The improved accuracy appears to be due both to our analytic methods and to the particular mathematical task, which involves moving objects.
TL;DR: This symposium brings together five papers that use eye-tracking data as a proxy for communication and cognition during remote/collocated collaborative learning and propose design of gaze-aware systems.
Abstract: The idea of using gaze as a medium to look into the collaborative processes had been around in CSCL for past few years. However, it had not been widely used in the community. Most of the works done in the direction of understanding collaborative cognition are majorly based on the qualitative methods. Research has shown that the collaborative gaze data can be used as an alternate source of information to assess collaboration. Once, we understand the how the gaze data reflects the collaboration quality and success, we could design gaze-aware systems to support remote/collocated collaboration. In this symposium, we bring together five papers that use eye-tracking data as a proxy for communication and cognition during remote/collocated collaborative learning and propose design of gaze-aware systems.
TL;DR: The results from 190 students from an introductory programming class working in 95 pair-programming teams demonstrate that this simple modification to pair programming had a significant positive effect on test scores and on substantive contributions in collaborative dialogue.
Abstract: Working collaboratively holds many benefits for learners. However, varying incoming knowledge and attitudes toward collaboration present challenges and can lead to frustration for students. An important open question is how to support effective collaboration and foster equity for students with different levels of incoming preparation. In this study, we compared two collaborative instructional approaches for computer science problem solving, in which students participated in one of two conditions: The Baseline condition featured collaborative problem solving in which students worked in dyads from the beginning of the collaboration; in the other condition, called Think-First, students first worked on the problem individually for a short time and then began collaborating to produce a common solution. The results from 190 students from an introductory programming class working in 95 pair-programming teams demonstrate that this simple modification to pair programming had a significant positive effect on test scores and on substantive contributions in collaborative dialogue.
TL;DR: It is argued that puppetry can be a catalyst material to elicit and learn more realistic students’ reactions to foster perspective-taking of a wide variety of students, and developed a tangible puppetry CSCL system to help microteaching role-play in a puppetry format.
TL;DR: This paper focuses on whether students, when provided with an argument-diagramming tool, create better diagrams, are more motivated, and learn more when working with other students or on their own.
Abstract: Research has shown that the construction of visual representations may have a positive effect on cognitive skills, including argumentation. In this paper we present a study on learning argumentation through computer-supported argument diagramming. We specifically focus on whether students, when provided with an argument-diagramming tool, create better diagrams, are more motivated, and learn more when working with other students or on their own. We use learning analytics to evaluate a variety of student activities: pre and post questionnaires to explore motivational changes; the argument diagrams created by students to evaluate richness, complexity and completion; and pre and post knowledge tests to evaluate learning gains.
TL;DR: This work conducted Monte Carlo simulation studies examining the most widely used measure of IRR: Cohen’s kappa to show that the method commonly used by researchers to assess IRR produces unacceptable Type I error rates.
Abstract: Researchers use Inter-Rater Reliability (IRR) to measure whether two processes— people and/or machines—identify the same properties in data. There are many IRR measures, but regardless of the measure used, however, there is a common method for estimating IRR. To assess the validity of this common method, we conducted Monte Carlo simulation studies examining the most widely used measure of IRR: Cohen’s kappa. Our results show that the method commonly used by researchers to assess IRR produces unacceptable Type I error rates.
TL;DR: Qualitative analyses of classroom videos, online discourse, and interviews provide a rich description of how the students conceived, generated, and interacted around the synthetic boundary objects for knowledge building across communities.
Abstract: Jianwei Zhang, University at Albany, SUNY, jzhang1@albany.edu Maria Bogouslavsky, University of Toronto, maria.bogouslavsky@gmail.com Guangji Yuan University at Albany, SUNY, gyuan@albany.edu , Abstract: This study explores cross-community interaction in two Grade 5/6 knowledge building communities. The two classrooms studied human body systems with the support of Knowledge Forum over a 10-week period. As the students conducted focused inquiry and discourse within their own community, they reviewed productive threads of ideas and posted syntheses in a cross-community space, as synthetic boundary objects. A set of idea thread syntheses from previous classrooms studying human body systems was also posted in the cross-community space. Qualitative analyses of classroom videos, online discourse, and interviews provide a rich description of how the students conceived, generated, and interacted around the synthetic boundary objects for knowledge building across communities.
TL;DR: The way in which digital technologies take part and contribute to configuring teaching and collaborative learning practices has become a timely research matter in this field.
Abstract: The way in which digital technologies take part and contribute to configuring teaching and collaborative learning practices has become a timely research matter in our field. Current studies in the ...