Conference
Advanced Visual Interfaces
About: Advanced Visual Interfaces is an academic conference. The conference publishes majorly in the area(s): Computer science & Visualization. Over the lifetime, 1181 publications have been published by the conference receiving 25080 citations.
Papers published on a yearly basis
Papers
1 May 2000
TL;DR: Based on a workshop discussion of multiple views, and based on the authors' own design and implementation experience with these systems, eight guidelines for the design of multiple view systems are presented.
Abstract: A multiple view system uses two or more distinct views to support the investigation of a single conceptual entity. Many such systems exist, ranging from computer-aided design (CAD) systems for chip design that display both the logical structure and the actual geometry of the integrated circuit to overview-plus-detail systems that show both an overview for context and a zoomed-in-view for detail. Designers of these systems must make a variety of design decisions, ranging from determining layout to constructing sophisticated coordination mechanisms. Surprisingly, little work has been done to characterize these systems or to express guidelines for their design. Based on a workshop discussion of multiple views, and based on our own design and implementation experience with these systems, we present eight guidelines for the design of multiple view systems.
907 citations
25 May 2004
TL;DR: As the field of information visualization matures, the tools and ideas described in research publications are reaching users but evaluation approaches need to take into account the long exploratory nature of users tasks, the value of potential discoveries or the benefits of overall awareness.
Abstract: As the field of information visualization matures, the tools and ideas described in our research publications are reaching users. The reports of usability studies and controlled experiments are helpful to understand the potential and limitations of our tools, but we need to consider other evaluation approaches that take into account the long exploratory nature of users tasks, the value of potential discoveries or the benefits of overall awareness. We need better metrics and benchmark repositories to compare tools, and we should also seek reports of successful adoption and demonstrated utility.
722 citations
23 May 2006
TL;DR: A list of tasks commonly encountered while analyzing graph data is suggested and it is demonstrated how all complex tasks could be seen as a series of low-level tasks performed on those objects.
Abstract: Our goal is to define a list of tasks for graph visualization that has enough detail and specificity to be useful to: 1) designers who want to improve their system and 2) to evaluators who want to compare graph visualization systems. In this paper, we suggest a list of tasks we believe are commonly encountered while analyzing graph data. We define graph specific objects and demonstrate how all complex tasks could be seen as a series of low-level tasks performed on those objects. We believe that our taxonomy, associated with benchmark datasets and specific tasks, would help evaluators generalize results collected through a series of controlled experiments.
491 citations
21 May 2012
TL;DR: A novel saliency measure for selecting relevant terms and a seriation algorithm that both reveals clustering structure and promotes the legibility of related terms are contributed to Termite, a visual analysis tool for assessing topic model quality.
Abstract: Topic models aid analysis of text corpora by identifying latent topics based on co-occurring words. Real-world deployments of topic models, however, often require intensive expert verification and model refinement. In this paper we present Termite, a visual analysis tool for assessing topic model quality. Termite uses a tabular layout to promote comparison of terms both within and across latent topics. We contribute a novel saliency measure for selecting relevant terms and a seriation algorithm that both reveals clustering structure and promotes the legibility of related terms. In a series of examples, we demonstrate how Termite allows analysts to identify coherent and significant themes.
464 citations
23 May 2006
TL;DR: The design and evaluation of a game-like graphical method of authentication that is resistant to shoulder-surfing is reported on, which shows that novice users were able to enter their graphical password accurately and to remember it over time.
Abstract: When users input their passwords in a public place, they may be at risk of attackers stealing their password. An attacker can capture a password by direct observation or by recording the individual's authentication session. This is referred to as shoulder-surfing and is a known risk, of special concern when authenticating in public places. Until recently, the only defense against shoulder-surfing has been vigilance on the part of the user. This paper reports on the design and evaluation of a game-like graphical method of authentication that is resistant to shoulder-surfing. The Convex Hull Click (CHC) scheme allows a user to prove knowledge of the graphical password safely in an insecure location because users never have to click directly on their password images. Usability testing of the CHC scheme showed that novice users were able to enter their graphical password accurately and to remember it over time. However, the protection against shoulder-surfing comes at the price of longer time to carry out the authentication.
454 citations
Performance Metrics
| Year | Papers |
|---|---|
| 2020 | 113 |
| 2018 | 95 |
| 2017 | 1 |
| 2016 | 101 |
| 2014 | 92 |
| 2012 | 160 |