Ying-Qing Xu
Tsinghua University
134 Papers
1.9K Citations
Ying-Qing Xu is an academic researcher from Tsinghua University. The author has contributed to research in topics: Computer science & Rendering (computer graphics). The author has an hindex of 42, co-authored 132 publications. Previous affiliations of Ying-Qing Xu include Microsoft.
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Papers
Simulating artistic brushstrokes using interval splines
Sara L. Su,Ying-Qing Xu,Heung-Yeung Shum,Falai Chen +3 more
- 01 Jan 2002
TL;DR: A brushstroke model based on a parametric curve, the interval spline, is introduced, which generates artistic strokes that render faster than earlier methods and are also resistant to scaling.
•Journal Article
Example-based Automatic Portraiture
TL;DR: In this paper, a new approach for automatically generating a life-like portrait from a frontal face image is presented. But unlike previous texture synthesis and image synthesis works that assumed modeling is homogeneous, Inhomogeneous Markov Random Field Model is employed as the statistical model, and a nonparametric sampling scheme is used to capture the complex statistical characteristics of face image and corresponding artist drawing in this paper.
Annotating gigapixel images
Qing Luan,Steven M. Drucker,Johannes Kopf,Ying-Qing Xu,Michael F. Cohen +4 more
- 19 Oct 2008
TL;DR: This paper defines a distance metric between each annotation and any view resulting from panning and zooming on the image, which informs the rendering of audio annotations and text labels.
Patent
Non-linear beam tracing for computer graphics
Li-Yi Wei,Baoquan Liu,Xu Yang,Ying-Qing Xu,Baining Guo +4 more
- 28 Feb 2008
TL;DR: In this paper, the authors introduce non-linear beam tracing to render nonlinear ray tracing effects such as curved mirror reflection, refraction, caustics, and shadows, where rays within the same beam are not parallel or do not intersect at a single point.
21
Asymptotically Admissible Texture Synthesis
Ying-Qing Xu,Song-Chun Zhu,Baining Guo,Heung-Yeung Shum +3 more
- 01 Jan 2001
TL;DR: A theoretical framework for designing and analyzing texture sampling algorithms and a novel texture synthesis algorithm which samples from a subset of the Julesz ensemble by pasting texture patches from the sample texture.