5 Papers
1 Citations
Xin Deng is an academic researcher from Southwest University of Science and Technology. The author has contributed to research in topics: Computer science & Subnet. The author has co-authored 1 publications.
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Papers
Compression-Based Optimizations for Out-of-Core GPU Stencil Computation
TL;DR: Compression-based optimizations are proposed for reducing the CPU-GPU memory copy in an out-of-core stencil computation code that handles large data whose size is beyond the capacity of GPU memory.
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Music to Dance: Motion Generation Based on Multi-Feature Fusion Strategy
Yufei Gao,Wenxin Yu,Xuewen Zhang,Xin Deng,Zhiqiang Zhang +4 more
- 28 May 2022
TL;DR: Wang et al. as discussed by the authors used two discriminators to constrain style and authenticity respectively to make the generated actions generated by the network more coherent and natural, which is essential in producing authentic dance sequences.
Search-and-Train: Two-Stage Model Compression and Acceleration.
Ning Jiang,Jialiang Tang,Zhiqiang Zhang,Wenxin Yu,Xin Deng,Jinjia Zhou +5 more
- 18 Nov 2020
TL;DR: Zhang et al. as discussed by the authors proposed a two-stage method for model compression and acceleration, which is abbreviated as ST. In the search stage, they first search and remove the unnecessary parts of a large pre-trained network (named supernet) by certain evaluation criteria to get a pruned network.
A Point Matching Strategy of 3D Loss Function for Single RGB Images Deep Mesh Reconstruction
Xin Deng,Ning Jiang,Shiyu Chen,Jia Rui Cheng,Yufei Gao,Wenxin Yu +5 more
- 28 May 2022
TL;DR: In this paper , a new point matching strategy is proposed to calculate the loss between the reconstruction mesh and ground truth mesh, which limits the maximum number of matches for each point, allowing more points to be more involved in the loss calculation.
A compression-based memory-efficient optimization for out-of-core GPU stencil computation
TL;DR: This work proposes a compression-based, memory-efficient method to accelerate out-of-core stencil codes that significantly reduces the GPU memory usage, thereby creating space for doubling the number of temporal blocking steps compared to the codes without compression.