Thrasyvoulos Tsiatsos
Aristotle University of Thessaloniki
172 Papers
617 Citations
Thrasyvoulos Tsiatsos is an academic researcher from Aristotle University of Thessaloniki. The author has contributed to research in topics: Collaborative learning & Educational technology. The author has an hindex of 18, co-authored 157 publications. Previous affiliations of Thrasyvoulos Tsiatsos include University of Patras & Research Academic Computer Technology Institute.
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Papers
Implementation and Evaluation of a Serious Game for Working Memory Enhancement
TL;DR: Using a Serious Game (SG) as discussed by the authors is a video game which targets WM training and has been tested and evaluated through an evaluation process where forty participants participated in a seven-week training program.
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Creative thinking experimentations for entrepreneurship with a disruptive, personalised and mobile game-based learning ecosystem
Petros Lameras,Thrasyvoulos Tsiatsos,Panagiotis Petridis,Dimitris Tolis,Fotis Liarokapis,Despina Anastasiadou,Aristidis Protopsaltis,Maurice Hendrix,Sylvester Arnab +8 more
- 01 Nov 2015
TL;DR: In this article, a mash-up authoring architecture for designing lesson-plans and games with visual learning mechanics for creativity learning is presented, facilitated by creativity pathways discerned across components.
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Anxiety Awareness in Education: A Prototype Biofeedback Device
Hippokratis Apostolidis,Panagiotis Stylianidis,Thrasyvoulos Tsiatsos +2 more
- 01 Jan 2014
TL;DR: In this article, a prototype device that measures the anxiety level of a person by collecting bio-signals was presented, which has been evaluated by persons engaged in learning activities in order to investigate whether and how it could augment the educational process.
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Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game
Chrysanthi Tseloudi,Thrasyvoulos Tsiatsos +1 more
- 06 Jul 2015
TL;DR: The aim of this study is to evaluate the effectiveness and enjoyment of a game created for art history learning, on adults of various ages, with a different art history background and game experience and to hopefully help educational game creators get closer to a balance between fun and learning.
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Distributed Learning Environment Using Advanced Services over the Internet.
Christos Bouras,Apostolos Gkamas,Thrasyvoulos Tsiatsos +2 more
- 01 Jan 1999
TL;DR: The proposed Integrated Distributed Learning Environment (IDLE) aims at providing an integrated communicational environment, which supplies the communicative needs of an educational community, using the latest telecommunication and multimedia information processing technology.
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