Thomas Erickson
Association for Computing Machinery
6 Papers
21 Citations
Thomas Erickson is an academic researcher from Association for Computing Machinery. The author has contributed to research in topics: Group information management & Online participation. The author has an hindex of 4, co-authored 6 publications.
Chat about Author
Papers
From PIM to GIM: personal information management in group contexts
TL;DR: Sharing personal information with networked groups and institutions raises questions about privacy and control best addressed through a new field of inquiry: group information management.
78
Ask Not for Whom the Cell Phone Tolls: Some Problems with the Notion of Context-Aware Computing*
Thomas Erickson
- 01 Jan 2001
TL;DR: The cell phone, and its potential for intrusion into social situations at inauspicious moments, has become a symbol of the blunt impacts of technology upon the fluid and subtle social structures within which the authors construct their lives.
18
Designing Online Collaborative Environments: Social Visualizations as Shared Resources
Thomas Erickson
- 01 Jan 2004
TL;DR: It is argued that one way to improve online environments is to provide visualizations that depict the presence and activities of their users, and the approach to creating such visualizations using the concept of the social proxy.
Persistent Conversation: Design and Analysis of CMC Systems
Thomas Erickson,Susan C. Herring +1 more
- 01 Jan 2006
TL;DR: The particular aim of this minitrack is to bring together researchers who analyze existing computer-mediated conversational practices and sites, with designers who propose, implement, or deploy new types of conversational systems.
2
Cooperation Among Strangers: Visualizing Norms as a Means of Supporting Cooperation in Online Systems
Thomas Erickson
- 01 Jan 2006
TL;DR: In this paper, the authors explore the possibility of using social proxies to increase the likelihood of socially positive behaviors (trust, compliance, cooperation) in online systems, and discuss two examples that illustrate how interactive norms are more visible, and how that might in turn shape users' behavior.
1