Stefano Filippi
University of Udine
88 Papers
325 Citations
Stefano Filippi is an academic researcher from University of Udine. The author has contributed to research in topics: New product development & TRIZ. The author has an hindex of 13, co-authored 84 publications. Previous affiliations of Stefano Filippi include University of Brescia.
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Papers
How will Change the Future Engineers' Skills in the Industry 4.0 Framework? A Questionnaire Survey
TL;DR: In this paper, a questionnaire was developed to investigate which skills and expertise young engineers require to be ready for Industry 4.0, and the collected answers provided a picture of the actual situation in these three universities with some relevant considerations about engineering education.
274
Virtual Reality Surgical Planning for Maxillofacial Distraction Osteogenesis: The Role of Reverse Engineering Rapid Prototyping and Cooperative Work
Massimo Robiony,Iolanda Salvo,Fábio Wildson Gurgel Costa,Nicoletta Zerman,Massimo Bazzocchi,Francesco Toso,C. Bandera,Stefano Filippi,Martina Felice,Massimo Politi +9 more
TL;DR: Both VR and RP, with different and complementary advantages and limitations, can improve surgical planning activities and this is particularly effective when dealing with complex anatomical structures in maxillofacial surgery.
114
Measuring the Impact of ChatGPT on Fostering Concept Generation in Innovative Product Design
TL;DR: This investigation measures the impact of ChatGPT on the generation of innovative concepts compared to the use of “classic” design methods and investigates a framework for studying the role ofChatGPT in facilitating the ideation process in product design.
46
Analysis of existing methods for 3D modelling of femurs starting from two orthogonal images and development of a script for a commercial software package
TL;DR: The script developed allows the generation of the 3D model of a femur in a very simple way (the user interface has been developed obeying to the main usability guidelines) and using a widespread commercial package.
43
Modular dynamic virtual-reality modeling of robotic systems
TL;DR: The article presents the specific features of a general-purpose simulation environment, including an overview of the 3D solid modeling software interfaces, and shows the performance of the whole simulation environment in terms of complexity management, efficiency, and accuracy.
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