Simone Barbieri
Bournemouth University
5 Papers
17 Citations
Simone Barbieri is an academic researcher from Bournemouth University. The author has contributed to research in topics: Animation & Computer animation. The author has an hindex of 3, co-authored 5 publications.
Chat about Author
Papers
An interactive editor for curve-skeletons: SkeletonLab
TL;DR: The aim of the tool is to allow trained practitioners to manipulate the curve-skeletons obtained with skeletonization algorithms in order to fit their specific pipelines or to explore the requirements of newly developed techniques.
11
Skeleton Lab: an Interactive Tool to Create, Edit, and Repair Curve-Skeletons
Simone Barbieri,Pietro Meloni,Francesco Usai,Riccardo Scateni +3 more
- 01 Jan 2015
TL;DR: This work presents a tool for creating, editing and repairing curve-skeletons whose aim is to allow users to obtain, within minutes, curve- skeleton that are tailored for their specific task.
5
Enhancing character posing by a sketch-based interaction
Simone Barbieri,Nicola Garau,Wenyu Hu,Zhidong Xiao,Xiaosong Yang +4 more
- 24 Jul 2016
TL;DR: This paper proposes a new sketch based character posing system which requires less input from the user than the system from Hahn et al. 2015, and can be easily posed no matter the sketch represents a skeleton structure or shape contours.
3D content creation exploiting 2D character animation
Simone Barbieri,Tao Jiang,Ben Cawthorne,Zhidong Xiao,Xiaosong Yang +4 more
- 12 Aug 2018
TL;DR: While 3D animation is constantly increasing its popularity, 2D is still largely in use in animation production, as 2D characters usually have highly distinctive traits, which are lost in a 3D transposition.
Repurpose 2D Character Animations for a VR Environment Using BDH Shape Interpolation.
Simone Barbieri,Ben Cawthorne,Zhidong Xiao,Xiaosong Yang +3 more
- 23 Jun 2017
TL;DR: This work presents an original framework that allows artists to use 2D characters and animations in a 3D Virtual Reality environment, in order to give an easier access to the production of content for the platform.