Ruck Thawonmas
Ritsumeikan University
262 Papers
1.5K Citations
Ruck Thawonmas is an academic researcher from Ritsumeikan University. The author has contributed to research in topics: Computer science & Evolutionary algorithm. The author has an hindex of 23, co-authored 214 publications. Previous affiliations of Ruck Thawonmas include Tohoku University & University of Aizu.
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Papers
A fuzzy classifier with ellipsoidal regions for diagnosis problems
Shigeo Abe,Ruck Thawonmas,Masahiro Kayama +2 more
- 01 Feb 1999
TL;DR: This paper extends the fuzzy classifier to diagnosis problems, in which the training data belonging to abnormal classes are difficult to obtain while the trainingData belonging to normal classes are easily obtained.
MMOG Player Classification Using Hidden Markov Models
Yoshitaka Matsumoto,Ruck Thawonmas +1 more
- 01 Sep 2004
TL;DR: The experimental results given in this paper show that Hidden Markov Models have higher recognition performance than the previous approach, especially for classification of players of different types but having similar action frequencies.
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Image Colorization Using a Deep Convolutional Neural Network
TL;DR: A novel approach that uses deep learning techniques for colorizing grayscale images by utilizing a pre-trained convolutional neural network to separate content and style of different images and recombine them into a single image.
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Feature selection by analyzing class regions approximated by ellipsoids
Shigeo Abe,Ruck Thawonmas,Y. Kobayashi +2 more
- 01 May 1998
TL;DR: The authors' method for selecting features based on the analysis of class regions approximated by hyperboxes is developed and performs better than the principal component analysis (PCA), especially when the distributions of class data are not parallel to the feature axes.
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan,Ruck Thawonmas,Kuan-Ta Chen +2 more
- 04 Apr 2009
TL;DR: A development of the comic generation system that automatically summarizes players' actions and interactions in the virtual world, and decides which events are important and memorable, and then generates comics in a fully automatic manner.
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