Rob Aspin
University of Salford
40 Papers
207 Citations
Rob Aspin is an academic researcher from University of Salford. The author has contributed to research in topics: Digital watermarking & Visualization. The author has an hindex of 13, co-authored 39 publications. Previous affiliations of Rob Aspin include Lancaster University.
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Papers
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together
David Roberts,Robin Wolff,John Rae,Anthony Steed,Rob Aspin,Moira McIntyre,Adriana Peña,Oyewole Oyekoya,William Steptoe +8 more
- 14 Mar 2009
TL;DR: It is shown that while both ICVE and VC allow people to discern being looked at and what else is looked at, when someone gazes into their space from another location, ICVE alone can continue to do this as people move, and both VC and ICVE support eye-gaze in constrained situations, but only ICVE supports movement of the observer.
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withyou—An Experimental End-to-End Telepresence System Using Video-Based Reconstruction
David Roberts,Allen J. Fairchild,Simon P. Campion,John O'Hare,Carl Moore,Rob Aspin,Tobias Duckworth,Paolo Simone Gasparello,Franco Tecchia +8 more
TL;DR: The end-to-end system including the psychology of human interaction and how this drives requirements throughout the design and implementation is described, including functional requirements for telepresence, in terms of the balance of visual, spatial and temporal qualities.
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Collaboration in a Virtual World: Support for Conceptual Learning?
Paul Brna,Rob Aspin +1 more
TL;DR: A pilot study is described which features several worlds designed as part of the Distributed Extensible Virtual Reality Laboratory (DEVRL), and a discussion as to how the research could be moved forward to provide improved support for conceptua l learning is raised.
Augmenting the CAVE: An Initial Study into Close Focused, Inward Looking, Exploration in IPT Systems
Rob Aspin,Kien Hoang Le +1 more
- 22 Oct 2007
TL;DR: This research presents and evaluates the introduction of an augmented viewing device into a traditional CAVE-like IPT system by integrating a tracked tablet PC device that offers a multi modal interface for both user position referenced micro/macroscopic viewing and alternate interaction inputs as part of a distributed augmented CAve-likeIPT system.
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Estimating the Gaze of a Virtuality Human
TL;DR: The analysed results tell us that virtuality can reproduce gaze to an accuracy useful in social interaction, but with the adopted method of Video Based Reconstruction, this is highly dependent on combination of gaze pose and camera arrangement.
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