Preben Wik
Royal Institute of Technology
30 Papers
129 Citations
Preben Wik is an academic researcher from Royal Institute of Technology. The author has contributed to research in topics: Language technology & Pronunciation. The author has an hindex of 11, co-authored 30 publications.
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Papers
Embodied conversational agents in computer assisted language learning
Preben Wik,Anna Hjalmarsson +1 more
TL;DR: This paper describes two systems using embodied conversational agents (ECAs) for language learning, one of which is a virtual language teacher for vocabulary and pronunciation training and the other is a role-playing game for practicing conversational skills.
150
Design strategies for a virtual language tutor
Jonas Beskow,Olov Engwall,Björn Granström,Preben Wik +3 more
- 04 Oct 2004
TL;DR: Work in progress on an interactive talking agent as a virtual language tutor in CALL applications to create a tutor that can be engaged in many aspects of language learning from detailed pronunciation to conversational training.
44
•Proceedings Article
DEAL - a serious game for CALL practicing conversational skills in the trade domain.
Preben Wik,Anna Hjalmarsson,Jenny Brusk +2 more
- 01 Jan 2007
TL;DR: This paper describes work in progress on DEAL, a spoken dialogue system under development at KTH intended as a platform for exploring the challenges and potential benefits of combining elements from computer games, dialogue systems and language learning.
31
The Virtual Language Teacher : Models and applications for language learning using embodied conversational agents
Preben Wik
- 01 Jan 2011
TL;DR: This thesis presents a framework for computer assisted language learning using a virtual language teacher, an attempt at creating, not only a new type of language learning software, but also a new kind of language teaching software.
Dealing with DEAL : a dialogue system for conversation training
Anna Hjalmarsson,Preben Wik,Jenny Brusk +2 more
- 01 Jan 2007
TL;DR: DEAL is a game with a spoken language interface designed for second language learners intended as a multidisciplinary research platform where challenges and potential benefits of combining elements from computer games, dialogue systems and language learning can be explored.