Philipp Herzig
22 Papers
187 Citations
Philipp Herzig is an academic researcher. The author has contributed to research in topics: Analytics & Complex event processing. The author has an hindex of 11, co-authored 22 publications.
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Papers
Gamification of ERP Systems – Exploring Gamification Effects on User Acceptance Constructs
Philipp Herzig,Susanne Strahringer,Michael Amerling +2 more
- 01 Jan 2012
TL;DR: A prototype for gamification is introduced using SAP ERP as an example and it is shown that this gamification approach yields significant improvements in latent variables such as enjoyment, flow or perceived ease of use.
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Implementing Gamification: Requirements and Gamification Platforms
Philipp Herzig,Michael Ameling,Bernhard Wolf,Alexander Schill +3 more
- 01 Jan 2015
TL;DR: This paper describes gamification as a software development process and present requirements for a successful introduction of gamification, and existing gamification solutions are analyzed with regards to these requirements.
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GaML - A Modeling Language for Gamification
Philipp Herzig,Kay Jugel,Christof Momm,Michael Ameling,Alexander Schill +4 more
- 09 Dec 2013
TL;DR: A novel, declarative, and formal domain-specific language to define gamification concepts is described, designed to be readable and partially write able by gamification experts, and automatically compilable into gamification platforms without involving IT-experts.
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Model-Driven Serious Game Development Integration of the Gamification Modeling Language GaML with Unity
Amir Matallaoui,Philipp Herzig,Rüdiger Zarnekow +2 more
- 05 Jan 2015
TL;DR: A model-driven architecture for designing as well as generating building blocks for serious games is introduced and a validation of the approach is given by going through the different steps of designing an achievement system in the context of an existing serious game.
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Patent
Bridging Multi and/or Single Point Devices and Applications
Michael Ameling,Philipp Herzig +1 more
- 08 Jun 2010
TL;DR: The present disclosure is directed to systems and methods determining a number of contact points applied to a touch-screen, executing, using one or more processors, an application function based on the number of contacts as mentioned in this paper.
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