Paul Gestwicki
Ball State University
33 Papers
341 Citations
Paul Gestwicki is an academic researcher from Ball State University. The author has contributed to research in topics: Game programming & Computer science. The author has an hindex of 12, co-authored 29 publications. Previous affiliations of Paul Gestwicki include University at Buffalo & State University of New York System.
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Papers
Methodology and architecture of JIVE
Paul Gestwicki,Bharat Jayaraman +1 more
- 14 May 2005
TL;DR: A novel approach to the runtime visualization and analysis of object-oriented programs is presented and illustrated through a prototype system called JIVE, which supports the Java language and libraries, including multithreaded and GUI applications.
JIVE: java interactive visualization environment
Paul Gestwicki,Bharat Jayaraman +1 more
- 23 Oct 2004
TL;DR: Jive facilitates program understanding and interactive debugging, featuring: multiple, customizable views of object structure; representation of execution history via sequence diagrams; interactive queries on runtime behavior; forward and reverse interactive execution.
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Learning analytics for collaborative writing: a prototype and case study
Brian McNely,Paul Gestwicki,J. Holden Hill,Philip Parli-Horne,Erika Johnson +4 more
- 29 Apr 2012
TL;DR: Uatu, a system designed to visualize the real time contribution and edit history of collaboratively written documents, is described and initial findings indicate both the challenges and promise of delivering useful metrics for collaborative writing scenarios in academe and industry.
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Computer games as motivation for design patterns
Paul Gestwicki
- 07 Mar 2007
TL;DR: A computer game case study is presented that can be used to motivate the need for design patterns and illustrates how the state, facade, observer, strategy, and visitor patterns can replace procedural approaches for implenting the logic and animation of game written in Java.
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Interactive visualization of Java programs
Paul Gestwicki,Bharat Jayaraman +1 more
- 03 Sep 2002
TL;DR: The design and implementation of a novel visual interactive execution environment for Java that displays both the run-time object structure as well as the internal details of object and method activations and includes a reverse-execution mechanism that allows a user to rollback to previous states of an execution.
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