Mullen Patrick G
Microsoft
11 Papers
132 Citations
Mullen Patrick G is an academic researcher from Microsoft. The author has contributed to research in topics: Animation & Key frame. The author has an hindex of 4, co-authored 11 publications.
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Papers
Patent
Coordinating animations and media in computer display output
Elizabeth Nelson,Greg D. Schechter,Leonardo E. Blanco,Calkins Matthew W,Michael J. Hillberg,Namita Gupta,Subramanian Sriram,Jacob Kurt,Young Kenneth L,Mullen Patrick G +9 more
- 05 Oct 2005
TL;DR: In this paper, storyboard objects coordinate the animation of multiple elements and/or media displayed on a computer graphics display, such that the properties associated with a storyboard are animated/play together as a group by starting, stopping, seeking or pausing the storyboard.
46
Patent
Rich data-bound applications
Alan J. Gasperini,Charles Robert Stoner,Doron Motter,John Bronskill,John Gossman,Kenneth B. Cooper,Lutz Roeder,Mullen Patrick G,Ted A. Peters +8 more
- 15 Mar 2006
TL;DR: In this paper, a view and a model are associated through data binding, for example, via a data binding engine, which allows the data and functionality in the model to be used via the UI as defined in the view.
44
Patent
Blended object attribute keyframing model
Strawn Devon L,Young Kenneth L,Jacob Kurt B,Mullen Patrick G,Peter Faraday +4 more
- 15 Apr 2004
TL;DR: In this paper, a combined object level and property level key framing system, methods and user interfaces are provided in which a user can enter a mode where any change to a property is recorded as a key framing action (e.g., creation or edit) at the current time as indicated by a timeline.
30
Data-dependent fairing of subdivision surfaces
Ilja Friedel,Mullen Patrick G,Peter Schröder +2 more
- 16 Jun 2003
TL;DR: A new algorithm for solving the data dependent fairing problem for subdivision surfaces, using Catmull-Clark surfaces as an example, is presented, which can be solved in a stable and efficient way using Steihaug's Newton/CG trust-region method.
Patent
Method and system for coordinating animations and media in computer display output
Leonardo E. Blanco,Jacob Kurt,Michael J. Hillberg,Greg D. Schechter,Young Kenneth L,Subramanian Sriram,Elizabeth Nelson,Namita Gupta,Mullen Patrick G,Calkins Matthew W +9 more
- 09 Jun 2010
TL;DR: In this paper, storyboard objects coordinate the animation of multiple elements and/or media displayed on a computer graphics display, such that the properties associated with a storyboard are animated/play together as a group by starting, stopping, seeking or pausing the storyboard.
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