Monica Babes
Rutgers University
6 Papers
63 Citations
Monica Babes is an academic researcher from Rutgers University. The author has contributed to research in topics: Prisoner's dilemma & Q-learning. The author has an hindex of 6, co-authored 6 publications.
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Papers
•Proceedings Article
Classes of Multiagent Q-learning Dynamics with epsilon-greedy Exploration
Michael Wunder,Michael L. Littman,Monica Babes +2 more
- 21 Jun 2010
TL;DR: This work derives and studies an idealization of Q-learning in 2-player 2-action repeated general-sum games, and addresses the discontinuous case of e-greedy exploration and uses it as a proxy for value-based algorithms to highlight a contrast with existing results in policy search.
Social reward shaping in the prisoner's dilemma
Monica Babes,Enrique Munoz de Cote,Michael L. Littman +2 more
- 12 May 2008
TL;DR: Preliminary experiments in the iterated Prisoner's dilemma setting are presented that show that agents using social reward shaping appropriately can behave more effectively than other classical learning and non-learning strategies.
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Q-learning in Two-Player Two-Action Games
Monica Babes,Michael Wunder,Michael L. Littman +2 more
- 01 Jan 2009
TL;DR: Preliminary analysis using dynamical systems finds that Qlearning’s indirect control of behavior via estimates of value contributes to its beneficial performance in general-sum 2player games like the Prisoner's Dilemma.
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Scratchable devices: user-friendly programming for household appliances
Jordan T. Ash,Monica Babes,Gal Cohen,Sameen Jalal,Sam Lichtenberg,Michael L. Littman,Vukosi Marivate,Phillip Quiza,Blase Ur,Emily Zhang +9 more
- 09 Jul 2011
TL;DR: A mapping between the features necessary for the programming of devices and the existing functionality of Scratch, an educational programming language used as a basic interface between the devices andThe users is proposed.
Social Reward Shaping in the Prisoner's Dilemma (Short Paper)
Monica Babes,Enrique Munoz de Cote,Michael L. Littman +2 more
- 01 Jan 2008
TL;DR: Social reward shaping is a well-known technique applied to help reinforcement-learning agents converge more quickly to nearoptimal behavior as mentioned in this paper, which is reward shaping applied in the multi-agent learning framework.