Michael W. Kelley
Apple Inc.
17 Papers
682 Citations
Michael W. Kelley is an academic researcher from Apple Inc.. The author has contributed to research in topics: Rendering (computer graphics) & Pixel. The author has an hindex of 13, co-authored 17 publications.
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Papers
Patent
Method and apparatus for high performance antialiasing which minimizes per pixel storage and object data bandwidth
Stephanie Winner,Michael W. Kelley +1 more
- 30 Sep 1996
TL;DR: In this paper, an improved system and method of antialiasing which generates a coverage mask which is retained long enough to achieve geometric precision is presented. And the coverage mask information is retained throughout the compositing stage of the image generation.
75
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Stephanie Winner,Michael W. Kelley,Brent Pease,Bill Rivard,Alex Yen +4 more
- 03 Aug 1997
TL;DR: Algorithms for accelerating antialiasing in 3D graphics through low-cost custom hardware through a multiple-pass algorithm to perform front-to-back hidden surface removal and shading are described.
75
Patent
Method and apparatus for approximating a signed value between two endpoint values in a three-dimensional image rendering device
Michael W. Kelley,Stephanie Winner,Lee S. Mighdoll +2 more
- 20 Dec 1991
TL;DR: In this paper, a method and apparatus for approximating a value distributed between two endpoints is embodied in a rendering device for calculating pixel shading values for the display of 3D graphical images.
72
Patent
Method and apparatus for storage and retrieval of a texture map in a graphics display system
Michael W. Kelley,Stephanie Winner +1 more
- 07 Jun 1995
TL;DR: In this article, a modified M/P (multum in pravo--many things in a small space) map form is used for simultaneous retrieval of multiple pixels from a texture map storage.
70
Patent
Computer graphics system having high performance multiple layer Z-buffer
Stephanie Winner,Michael W. Kelley +1 more
- 06 May 1994
TL;DR: In this paper, the authors describe a computer graphics system having a processor for generating objects for display, a multi-layered Z-buffer for storing data according to their relative depths, the processor also compositing the data stored in the Zbuffer, a frame buffer for storing composited data, and two registers for facilitating the Z-buffering process.
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