Michael E. Goss
Hewlett-Packard
14 Papers
401 Citations
Michael E. Goss is an academic researcher from Hewlett-Packard. The author has contributed to research in topics: Rendering (computer graphics) & Videoconferencing. The author has an hindex of 11, co-authored 14 publications. Previous affiliations of Michael E. Goss include Google.
Chat about Author
Papers
Patent
Method and system for real-time video communication within a virtual environment
Thomas Malzbender,W. Bruce Culbertson,H. Harlyn Baker,Michael E. Goss,Daniel G. Gelb,Irwin Sobel,Donald Tanguay +6 more
- 21 Jun 2002
TL;DR: In this article, a method for real-time video communication is described, where a plurality of video streams of a local participant is captured from different viewpoints, and a new view synthesis technique is applied to generate a video image stream in real time.
112
Opacity-weighted color interpolation, for volume sampling
Craig M. Wittenbrink,Thomas Malzbender,Michael E. Goss +2 more
- 01 Oct 1998
TL;DR: It is shown analytically that opacity-weighted color interpolation exactly reproduces material based interpolation results for certain volume classifiers, with the efficiencies of preclassification, which may have broad impact on opacity-texture-mapped polygon rendering.
103
The Coliseum Immersive Teleconferencing System
H. Harlyn Baker,Donald Tanguay,Irwin Sobel,Dan Gelb,Michael E. Goss,W. Bruce Culbertson,Thomas Malzbender +6 more
- 01 Jan 2002
TL;DR: Coliseum, a desktop system for immersive teleconferencing that combines arbitrary-perspective renderings of the participant from these video streams in a shared synthetic environment gives the illusion of having remote participants interacting in a common space.
75
Patent
Method and system for topology adaptation to support communication in a communicative environment
John G. Apostolopoulos,Nina Bhatti,W. Culbertson,Daniel G. Gelb,Michael E. Goss,Thomas G. Malzbender,Kei Yuasa +6 more
- 09 Oct 2003
TL;DR: In this paper, a method and system for topology adaptation to support communication in a communicative environment is presented, where each node is associated with a plurality of collaborators in the communication network.
46
Computation and performance issues In coliseum: an immersive videoconferencing system
H. Harlyn Baker,Nina Bhatti,Donald Tanguay,Irwin Sobel,Dan Gelb,Michael E. Goss,John MacCormick,Kei Yuasa,W. Bruce Culbertson,Thomas Malzbender +9 more
- 02 Nov 2003
TL;DR: Coliseum is a multiuser immersive remote teleconferencing system designed to provide collaborative workers the experience of face-to-face meetings from their desktops, with acquired-image renderings of their appearance replacing the synthetic representations provided by more conventional avatar-populated virtual worlds.