Matthew Webb
Princeton University
5 Papers
65 Citations
Matthew Webb is an academic researcher from Princeton University. The author has contributed to research in topics: Texture mapping & Rendering (computer graphics). The author has an hindex of 3, co-authored 5 publications.
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Papers
WYSIWYG NPR: drawing strokes directly on 3D models
Robert D. Kalnins,Lee Markosian,Barbara J. Meier,Michael A. Kowalski,Joseph C. Lee,Philip Davidson,Matthew Webb,John Hughes,Adam Finkelstein +8 more
- 01 Jul 2002
TL;DR: A system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object.
Fine tone control in hardware hatching
Matthew Webb,Emil Praun,Adam Finkelstein,Hugues Hoppe +3 more
- 03 Jun 2002
TL;DR: Two new real-time hatching schemes that leverage recent advances in texture mapping hardware provide enhanced control of tone, thereby avoiding blending or aliasing artifacts present in previous systems.
Making a dinosaur seem small: cloudscapes in The Good Dinosaur
Matthew Webb,Magnus Wrenninge,Jordan Rempel,Cody Harrington +3 more
- 24 Jul 2016
TL;DR: The Good Dinosaur is the first Pixar film without matte painted skies; all 800 shots with visible skies were fully modeled, dressed, lit and volume rendered to treat the environment as a single whole.
4
Efficient hybrid volume and texture based clouds
Laura Murphy,Martin Sebastian Senn,Matthew Webb +2 more
- 12 Aug 2018
TL;DR: Standardizing the workflow around world aligned, high resolution, hemispherical textures greatly streamlined the process and provided downstream lighting department with greater control integrating the sky with the foreground.
Real-time hatching
Emil Praun,Hugues Hoppe,Matthew Webb,Adam Finkelstein +3 more
- 01 Aug 2001
TL;DR: A real-time system for non-photorealistic rendering of hatching strokes over arbitrary surfaces using a lapped texture parametrization where the overlapping patches align to a curvature-based direction field is presented.