5 Papers
61 Citations
M. Lee is an academic researcher from University of Maryland, College Park. The author has contributed to research in topics: Tetrahedron & Polygon mesh. The author has an hindex of 4, co-authored 5 publications.
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Papers
Constant-time neighbor finding in hierarchical tetrahedral meshes
M. Lee,L. De Floriani,Hanan Samet +2 more
- 07 May 2001
TL;DR: Outlines of algorithms are given for traversing adjacent triangular faces of equal size in constant time for the implementation of a binary-like decomposition of each tetrahedron which is represented using a pointerless representation.
Constant-time navigation in four-dimensional nested simplicial meshes
M. Lee,L. De Floriani,Hanan Samet +2 more
- 07 Jun 2004
TL;DR: An algorithm for finding the neighbors of a pentatope along its five tetrahedral faces in constant time is presented and a labeling technique for nested pentatopes that enables their identification by using location codes is developed.
Selective Refinement on Nested Tetrahedral Meshes
Leila De Floriani,M. Lee +1 more
- 01 Jan 2004
TL;DR: Algorithms for selective refinement, which either extract a variable-resolution mesh from scratch through a depth-first, or through a priority-based traversal technique, or which locally refine and coarsen a previously-extracted adaptive mesh through an incremental approach are described.
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Multiresolution Tetrahedral Meshes: An Analysis and a Comparison (figures 4, 6, and 9)
Emanuele Danovaro,Leila De Floriani,M. Lee,Hannan Samet +3 more
- 17 May 2002
TL;DR: Two types of multiresolution representations that differ on the rule applied to refine an initial coarse mesh are compared: one is based on tetrahedron bisection, and one based on vertex split.
Multiresolution tetrahedral meshes: an analysis and a comparison
Emanuele Danovaro,L. De Floriani,M. Lee,Hanan Samet +3 more
- 17 May 2002
TL;DR: Two types of multiresolution representations that differ on the rule applied to refine an initial coarse mesh are compared: one is based on tetrahedron bisection, and one based on vertex split.