Jonathan Maïm
École Polytechnique Fédérale de Lausanne
23 Papers
133 Citations
Jonathan Maïm is an academic researcher from École Polytechnique Fédérale de Lausanne. The author has contributed to research in topics: Crowds & Crowd simulation. The author has an hindex of 14, co-authored 23 publications.
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Papers
Real-time navigating crowds: scalable simulation and rendering: Research Articles
Julien Pettré,Pablo de Heras Ciechomski,Jonathan Maïm,Barbara Yersin,Jean-Paul Laumond,Daniel Thalmann +5 more
TL;DR: This paper introduces a framework for real-time simulation and rendering of crowds navigating in a virtual environment using a specific environment preprocessing technique giving rise to navigation graphs, which are then used by the navigation and simulation tasks.
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Populating ancient pompeii with crowds of virtual romans
Jonathan Maïm,Simon Haegler,Barbara Yersin,Pascal Mueller,Daniel Thalmann,Luc Van Gool +5 more
- 26 Nov 2007
TL;DR: This paper details the process, based on archaeological data, to simulate ancient Pompeii life in real time, and describes the system pipeline, which allows for the simulation of thousands of Virtual Romans inreal time.
110
Real-time crowd motion planning: Scalable Avoidance and Group Behavior
TL;DR: An extended version of the hybrid architecture to handle real-time motion planning of thousands of pedestrians is presented, introducing two new features: an improved short-term collision avoidance algorithm, and simple efficient group behavior for crowds.
Steering a Virtual Crowd Based on a Semantically Augmented Navigation Graph
Barbara Yersin,Jonathan Maïm,Pablo de Heras Ciechomski,Sébastien Schertenleib,Daniel Thalmann +4 more
- 01 Jan 2005
TL;DR: Improvements in crowd behavior, rendering, and animation are shown, and semantic information is added, in real time, semantic information to the different zones of the virtual world based on the navigation graph.
43
Unique Character Instances for Crowds
TL;DR: A proposed solution varies the shape of human instances by attaching accessories and modifies the instances' appearance with a generic technique based on segmentation maps that can generate detailed color variety and patterns.
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