Jonathan Eisenmann
Ohio State University
11 Papers
31 Citations
Jonathan Eisenmann is an academic researcher from Ohio State University. The author has contributed to research in topics: Evolutionary algorithm & Animation. The author has an hindex of 3, co-authored 11 publications.
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Papers
Creating choreography with interactive evolutionary algorithms
Jonathan Eisenmann,Benjamin Schroeder,Matthew Lewis,Rick Parent +3 more
- 27 Apr 2011
TL;DR: A choreographic system that enables designers to explore a motion space based on a parametric model of behaviors, allowing designers to emphasize desired kinds of motion while leaving room for an element of the unexpected.
11
Interactive Evolution for Designing Motion Variants
Jonathan Eisenmann,Matthew Lewis,Bryan Cline +2 more
- 01 Jan 2011
TL;DR: An intuitive method for novice users to interactively design custom populations of stylized, heterogeneous motion, from one input motion, using lattice deformers used by a genetic algorithm to manipulate the animation channels of the input motion.
5
Inverse mapping with sensitivity analysis for partial selection in interactive evolution
Jonathan Eisenmann,Matthew Lewis,Rick Parent +2 more
- 03 Apr 2013
TL;DR: A model-free method is described, using sensitivity analysis, which allows designers to provide fitness feedback to the system at the component level, which could improve the design experience in two ways.
4
Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis
Jonathan Eisenmann,Matthew Lewis,Rick Parent +2 more
- 23 Apr 2014
TL;DR: The shortcomings of previous research on sensitivity analysis are described and an approach that mitigates the problem of early convergence is introduced that is based on a parametric model built for character design ideation.
3
•Proceedings Article
Interactive evolutionary design of motion variants
Jonathan Eisenmann,Matthew Lewis,Bryan Cline +2 more
- 25 Nov 2016
TL;DR: This paper presents an intuitive method for novice users to interactively design custom populations of stylized, heterogeneous motion, from one input motion clip, thus allowing the user to amplify an existing database of motions.
2