John E. Muñoz
University of Waterloo
44 Papers
110 Citations
John E. Muñoz is an academic researcher from University of Waterloo. The author has contributed to research in topics: Computer science & Virtual reality. The author has an hindex of 11, co-authored 42 publications. Previous affiliations of John E. Muñoz include Technological University of Pereira & University of Madeira.
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Papers
Influence of a BCI neurofeedback videogame in children with ADHD. Quantifying the brain activity through an EEG signal processing dedicated toolbox
Diego Zamora Blandon,John E. Muñoz,David Sebastian Lopez,Oscar Henao Gallo +3 more
- 01 Sep 2016
TL;DR: In this paper, a pilot study using a custom-made neurofeedback videogame called Harvest Challenge is presented, which uses a low-cost Brain Computer Interface (BCI) to measure the attention levels of players in order to use them as an input control in the videogame.
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PhysioVR: A novel mobile virtual reality framework for physiological computing
John E. Muñoz,Teresa Paulino,Harry Vasanth,Karolina Baras +3 more
- 01 Sep 2016
TL;DR: The PhysioVR framework simplifies the acquisition, streaming and recording of multiple physiological signals and parameters from wearable consumer devices providing a single and efficient interface to create novel physiologically-responsive mVR applications.
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Immersive Virtual Reality Exergames for People Living with Dementia: Working Through a User-Centered Co-Creation Process as a Multi-Stakeholder Team During the COVID-19 Pandemic (Preprint)
John E. Muñoz,Samira Mehrabi,Yirou Li,Aysha Basharat,Jennifer Boger,Shi Cao,Laura E. Middleton,Michael Barnett-Cowan +7 more
- 27 Apr 2021
TL;DR: Evidence is provided that a collaborative multistakeholder design results in more tailored and context-aware VR games for persons living with dementia, including remote engagement techniques used during the COVID-19 pandemic.
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A Psychophysiological Model of Firearms Training in Police Officers: A Virtual Reality Experiment for Biocybernetic Adaptation.
TL;DR: A psychophysiological model is proposed to aid the design of a biocybernetic adaptation layer that creates real-time modulations in simulation difficulty based on targeted physiological responses.
Design and creation of a BCI videogame to train sustained attention in children with ADHD
John E. Muñoz,David Sebastian Lopez,José Francisco Guerrero López,Alexander Lopez +3 more
- 01 Sep 2015
TL;DR: The final videogame is presented as a tool for sustained attention training in children with ADHD using as an action mechanism the neuromodulation of Beta and Theta waves through an electrode located in the central part of the front lobe of the brain.
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