John Casey
Unitec Institute of Technology
22 Papers
31 Citations
John Casey is an academic researcher from Unitec Institute of Technology. The author has contributed to research in topics: Numeracy & Cache. The author has an hindex of 4, co-authored 22 publications. Previous affiliations of John Casey include Deakin University & Monterrey Institute of Technology and Higher Education.
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Papers
Engaging children with educational content via Gamification
Kalpana Nand,Nilufar Baghaei,Nilufar Baghaei,John Casey,Bashar Barmada,Farhad Mehdipour,Hai-Ning Liang +6 more
TL;DR: This paper investigates the effectiveness of gamification in educational context, i.e. teaching numeracy at a primary school level, and shows that the FEG version was more effective in enhancing children’s learning and they found it more engaging.
Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education
TL;DR: The proposed novel approach for designing computer games aimed at educating children with diabetes is applied to a mobile Android game (Mario Brothers), and four heuristics that are specifically designed for evaluating the mobile game are introduced, by adapting traditional usabilityHeuristics.
Designing a virtual reality flight simulator
I. Halim,John Casey,Nilufar Baghaei +2 more
- 01 Nov 2018
TL;DR: The preliminary results show that the flight simulator provide enough visual realism to make an enjoyable and immersive game experience and its effect on player’s enjoyment is studied.
5
COMAC: Educational Games for Children with ADD/ADHD
Nilufar Baghaei,John Casey,David Romo de Vivar,Grace Harris +3 more
- 01 Jan 2012
TL;DR: In this paper, the authors present an approach for designing computer games aimed at offering a more dynamic way of teaching ADD/ADHD diagnosed children, keeping them engaged and increasing their learning outcomes.
5
Improving learning outcomes by designing engaging educational tools
John Casey,Nilufar Baghaei,Kalpana Nand +2 more
- 01 Oct 2014
TL;DR: The results showed that the FEG version enhanced children's learning - it was more effective as an educational tool in both Numeracy and Te Reo curriculum areas, when compared to the FDG version.