Jenny Brusk
University of Skövde
23 Papers
93 Citations
Jenny Brusk is an academic researcher from University of Skövde. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 7, co-authored 21 publications.
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Papers
•Proceedings Article
DEAL - a serious game for CALL practicing conversational skills in the trade domain.
Preben Wik,Anna Hjalmarsson,Jenny Brusk +2 more
- 01 Jan 2007
TL;DR: This paper describes work in progress on DEAL, a spoken dialogue system under development at KTH intended as a platform for exploring the challenges and potential benefits of combining elements from computer games, dialogue systems and language learning.
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•Proceedings Article
Gameplay Design Patterns for Game Dialogues
Jenny Brusk,Staffan Björk +1 more
- 01 Jan 2009
TL;DR: This paper looks at current models of dialogues from within the field of computational linguistics and explores their usefulness of games, and especially for the design of gameplay through interaction with nonplaying characters in games.
Dealing with DEAL : a dialogue system for conversation training
Anna Hjalmarsson,Preben Wik,Jenny Brusk +2 more
- 01 Jan 2007
TL;DR: DEAL is a game with a spoken language interface designed for second language learners intended as a multidisciplinary research platform where challenges and potential benefits of combining elements from computer games, dialogue systems and language learning can be explored.
Including Visually Impaired Players in a Graphical Adventure Game: A Study of Immersion
Henrik Engström,Jenny Brusk,Per Anders Östblad +2 more
- 01 Jan 2015
TL;DR: The aim of the project presented in this paper is that visually impaired and sighted players should be able to play the same game and share a gaming experience, and the goal is that the game should be...
Prototyping Tools for Game Writers
Henrik Engström,Jenny Brusk,Patrik Erlandsson +2 more
- 01 Sep 2018
TL;DR: There is a need for a diverse set of prototyping tools to support game writing, and Deig was found to be intuitive for modelling of game mechanics, which lead students to create interactive narratives.