Géza Kós
Eötvös Loránd University
35 Papers
245 Citations
Géza Kós is an academic researcher from Eötvös Loránd University. The author has contributed to research in topics: Greatest common divisor & Commutative ring. The author has an hindex of 12, co-authored 35 publications. Previous affiliations of Géza Kós include Alfréd Rényi Institute of Mathematics & Hungarian Academy of Sciences.
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Papers
Littlewood-type problems on [0,1]
TL;DR: In this paper, the problem of minimizing the uniform norm over non-zero polynomials of the form (1, 0, 1) was studied and sharp bounds for this problem were given.
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Methods to recover constant radius rolling ball blends in reverse engineering
TL;DR: The purpose of the current investigation is to present and compare algorithms for recovering constant radius rolling ball blends, the most widely used class of constant-radius rolling ball blended surfaces, due to their simplicity and intuitive behaviour.
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Reverse engineering regular objects: simple segmentation and surface fitting procedures
Tamás Várady,Pál Benkő,Géza Kós +2 more
TL;DR: In this article, a non-iterative algorithm for direct segmentation is presented, where well-known techniques from computer vision are combined with new procedures for processing point and normal vector data.
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•Book
Reverse engineering regular objects: simple segmentation and surface fitting procedures. (Research report of Geometric Modelling Laboratory, GML 1997/3.)
Tamás Várady,Pál Benkő,Géza Kós +2 more
- 01 Jan 1997
TL;DR: A non-iterative algorithm for direct segmentation is presented, where well-known techniques from computer vision are combined with new procedures for processing point and normal vector data, based on laser scanned point clouds with relatively high density and high accuracy.
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An Algorithm to Triangulate Surfaces in 3D Using Unorganised Point Clouds
Géza Kós
- 01 May 1999
TL;DR: An algorithm which works by creating and merging local triangular complexes to obtain an unambiguous 2D-manifold triangulation and is able to handle open boundaries and holes, different geni and unoriented surfaces in a computationally efficient way.
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