Gary Ng
KAIST
8 Papers
49 Citations
Gary Ng is an academic researcher from KAIST. The author has contributed to research in topics: Augmented reality & Situated. The author has an hindex of 5, co-authored 8 publications. Previous affiliations of Gary Ng include University of Ontario Institute of Technology.
Chat about Author
Papers
Situated Game Level Editing in Augmented Reality
Gary Ng,Joongi Shin,Alexander Plopski,Christian Sandor,Daniel Saakes +4 more
- 18 Mar 2018
TL;DR: This paper presents the design and implementation of a prototype level editor that runs on the Microsoft HoloLens that enables users to add virtual content in their homes and add interactions through spatial trigger-action game-logic programming.
33
Toys and Mobile Applications: Current Trends and Related Privacy Issues
Gary Ng,Michael Chow,André de Lima Salgado +2 more
- 01 Jan 2015
TL;DR: As smartphones and mobile applications play a larger role in the everyday lives of their users, toy manufacturers commonly face the challenge of better understanding the modern consumer’s needs as well as their concerns.
17
Couples Designing their Living Room Together: a Study with Collaborative Handheld Augmented Reality
Joongi Shin,Gary Ng,Daniel Saakes +2 more
- 06 Feb 2018
TL;DR: A design application that runs on multiple synchronized and spatially aware tablets to support couples making interior decisions in and for their future living room and a novel design interface that deals with situated design and supports virtual workspaces is suggested.
16
•Journal Article
Z-DOC: a serious game for Z-plasty procedure training.
TL;DR: It is hypothesized that by learning the Z-plasty procedure in an interactive, engaging, and fun gaming environment, trainees will have a much better understanding of the procedure than by traditional learning modalities.
16
Serious Games: Customizing the Audio-Visual Interface
Bill Kapralos,Robert Shewaga,Gary Ng +2 more
- 22 Jun 2014
TL;DR: A series of human-based experiments demonstrated a potentially strong effect of sound on visual fidelity perception, and task performance, and the importance of customizing individualizing a serious game's virtual environment with respect to audio-visual fidelity, background sounds, etc.