Florian Vahl
University of Hamburg
4 Papers
4 Citations
Florian Vahl is an academic researcher from University of Hamburg. The author has contributed to research in topics: Computer science & Humanoid robot. The author has an hindex of 1, co-authored 2 publications.
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Papers
Wolfgang-OP: A Robust Humanoid Robot Platform for Research and Competitions
Marc Bestmann,Jasper Guldenstein,Florian Vahl,Jianwei Zhang +3 more
- 19 Jul 2021
TL;DR: In this article, the authors present an open humanoid robot platform Wolfgang, which integrates 3D printed elastic elements to improve the robustness against falls and achieve high control loop frequency by using custom control electronics.
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Applying Monocular Depth Estimation in RoboCup Soccer
Niklas Fiedler,Florian Vahl,Jan-Niklas Feldhusen,Jianwei Zhang +3 more
- 05 Dec 2022
TL;DR: In this article , a pipeline is presented to train, evaluate, and deploy deep learning architectures for monocular depth estimation in the RoboCup Soccer Humanoid domain, and the results indicate that such a pipeline can be used in the Soccer Soccer Humanoids environment.
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The human in the loop Perspectives and challenges for RoboCup 2050
Alessandra Rossi,Maike Paetzel-Prüsmann,Merel Keijsers,Michael Anderson,Susan Leigh Anderson,Daniel Barry,Jan Gutsche,Justin Hart,Luca Iocchi,A. Kokkelmans,Wouter Kuijpers,Yun Liu,Daniel Polani,Caleb Roscon,Marcus M. Scheunemann,Peter Stone,Florian Vahl,René Molengraft,Oskar Stryk +18 more
TL;DR: This paper discusses the challenges and opportunities in human-robot interaction for RoboCup 2050, a competition aiming to develop robots that can play soccer against humans by 2050, highlighting the need for reproducible results and efficient design approaches in robotics and AI development.
An Open Source Vision Pipeline Approach for RoboCup Humanoid Soccer
Niklas Fiedler,Hendrik Brandt,Jan Gutsche,Florian Vahl,Jonas Hagge,Marc Bestmann +5 more
- 02 Jul 2019
TL;DR: An Open Source ROS vision pipeline for the RoboCup Soccer context is proposed and offers sufficient precision while running with an adequate frame rate on the hardware of kid-sized humanoid robots to allow a fluent course of the game.