Fengxia Li
Beijing Institute of Technology
5 Papers
6 Citations
Fengxia Li is an academic researcher from Beijing Institute of Technology. The author has contributed to research in topics: Motion estimation & Motion field. The author has an hindex of 1, co-authored 5 publications.
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Papers
•Journal Article
Variable duration motion texture for human motion modeling
TL;DR: A variable duration motion texture is proposed to represent complex human motion that is statistically similar to the original captured motion data and is proved flexible and effective by several motion applications, namely motion synthesis, motion recognition and motion compression.
4
Variable duration motion texture for human motion modeling
Tianyu Huang,Fengxia Li,Shouyi Zhan,Jianyuan Min +3 more
- 07 Aug 2006
TL;DR: In this article, a variable duration motion texture is proposed to represent complex human motion that is statistically similar to the original captured motion data, which is defined as a threelevel structure with moton abstracts, motons and their distribution.
2
A Three-level Motion Texture for Human Motion Modeling
Tianyu Huang,Fengxia Li,Shouyi Zhan +2 more
- 01 Oct 2006
TL;DR: A three-level motion texture is proposed to model complex human motion that is statistically similar to the original motion data and can be manipulated at three different levels, by retrieving key-frame in specific moton, by changing the details of a specific motion at the moton-level and by designing a new choreography at the distribution-level.
1
Shape Manipulation on GPU
Hongqian Chen,Tianyu Huang,Fengxia Li,Shouyi Zhan +3 more
- 27 May 2008
TL;DR: A novel hardware-accelerating deformation algorithm based on curve-skeleton model for 2D shape manipulation that can achieve real-time interactive shape manipulation without any pre-computing step is proposed.
1
Simultaneous pose motion recovery and video object cutout
Chen Liu,Fengxia Li,Tianyu Huang,Shouyi Zhan +3 more
- 30 Oct 2009
TL;DR: A novel system for simultaneously performing segmentation and 2D pose motion recovery for the articulated object in a video sequence that preprocesses pixels into superpixels to reduce the number of nodes which largely affects the computational complexity of later optimizations.