Feng Su
Carleton University
6 Papers
6 Citations
Feng Su is an academic researcher from Carleton University. The author has contributed to research in topics: Granular synthesis & Computer science. The author has an hindex of 2, co-authored 5 publications.
Chat about Author
Papers
Toward Generating Realistic Sounds for Soft Bodies: A Review
Feng Su,Chris Joslin +1 more
- 18 Sep 2019
TL;DR: A comprehensive review in the field of procedural audio, with a special focus on synthesizing the sound of soft bodies, including the state-of-the-art in rigid/non-rigid-body sound synthesis techniques for computer animations and games.
5
Procedurally-Generated Audio for Soft-Body Animations
Feng Su,Chris Joslin +1 more
- 12 Sep 2018
TL;DR: This paper proposes a data-driven synthesis approach to simultaneously generate audio based on certain given soft-body animations by using granular synthesis to extract a database of sound from real-world recordings and then retarget these grains of sounds based on the motion of any input animations.
3
Non-rigid Registration for Two-photon Imaging Using Triangulation and Piecewise Affine Transformation
Feng Su,Yonglu Tian +1 more
TL;DR: In this article , a non-rigid registration method for 2p imaging in mice based on image triangulation and piecewise affine transformation (TPAT) technologies was proposed. And the TPAT method supported both automatic and semi-automatic operation types, and both showed great performance in the benchmark test.
2
Procedural Sound Generation for Soft Bodies in Video Games
Feng Su,Chris Joslin +1 more
- 28 Oct 2019
TL;DR: This work proposes a real-time, data-driven method to synthesize the sound of typical soft bodies in video games that is more computationally efficient compared to existing soft-body sound synthesis methods and is compatible with any particle-based soft- body physics in video game.
2
Subjective and Objective Evaluation of Procedurally-Generated Audio for Soft-Body Interactions
Feng Su,Chris Joslin +1 more
- 01 Sep 2021
TL;DR: In this article, a subjective and objective evaluation of synthesized soft-body audio is presented, where the subjective evaluation consists of a three-part perceptual study, where they explore the recognisability, quality, and synchronization of the simulated sound.