Federico Belloni
French Institute of Health and Medical Research
5 Papers
26 Citations
Federico Belloni is an academic researcher from French Institute of Health and Medical Research. The author has contributed to research in topics: Holography & Optical tweezers. The author has an hindex of 3, co-authored 5 publications. Previous affiliations of Federico Belloni include Université Paul Cézanne Aix-Marseille III.
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Papers
Combining fluidic reservoirs and optical tweezers to control beads/living cells contacts
TL;DR: In this paper, a complete system based on holographic optical tweezers was developed to realize multiple-point interactions between beads and cells with control of the stimulation places, timing and durations.
Multiple holographic optical tweezers parallel calibration with optical potential well characterization.
TL;DR: The extension to a multi-axes exploration of the potential well reconstruction method against drag force is reported to simultaneously characterize the potential wells of several trapping sites generated with holographic optical tweezers.
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Interactive space-time controlled application of different stimuli for cells dynamics study
TL;DR: An apparatus based on multiple holographic optical tweezers and micro-stereolithography which allows an interactive control of the spatial-temporal characteristics of a trap pattern and the simultaneous application of different stimuli is proposed.
1
Complex Three-Dimensional Fluidic Reservoirs to Control Beads/Living Cells Contacts
Serge Monneret,Federico Belloni,Olivier Soppera +2 more
- 01 Jan 2006
TL;DR: In this article, a system based on holographic optical tweezers was developed to realize multiple-point interactions between beads and cells with control of the stimulation places, timing, and durations.
Quadrant kinoform: an approach to multiplane dynamic three-dimensional holographic trapping
Federico Belloni,Serge Monneret +1 more
TL;DR: The bidimensional holograms used pose less severe physical constraints and the reduced size leads, at the cost of a lower reconstruction resolution, to a consistent speedup in the computation time thus improving real-time interactions.